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How to fix Vive controllers not working inside SteamVR games

The Ghost Howls

Recently I had a big issue with my VR controllers in SteamVR (both with Oculus and Vive) and so I’m writing this post to try to help you in solving it. And when I put the headset on, I could see the grey intro environment, with all the controllers moving regularly. , but sometimes it is still tricky and problematic. WTF SteamVR.

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Varjo XR-4 Series Review: Next-Level Mixed Reality Headsets

XR Today - Mixed Reality tag

Varjo’s newest headset (available in various styles) sincludes multifocal passthrough cameras, controllers co-developed by Razer, and even integration with the powerful NVIDIA Omniverse. Inside-out tracking: Intelligent inside-out tracking and built-in Varjo controllers created with Razer. What is the Varjo XR-4 Series?

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Review OSVR HDK2

VR Bites

from Razer. The result was somewhat disappointing, so Razer assisted to show me their latest model. Razer helped me out of that illusion. If words like open source, GitHub, GNU, firmware, C#, or Unity don’t mean you anything, then you better stay away from this headset and buy a Rift or Vive. Controllers.

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Express Yourself! Augmenting Reality with Graffiti 3D

Leapmotion

This was what inspired me to create Graffiti 3D – a VR demo that I entered into the Leap Motion 3D Jam. Using the Leap Motion Controller’s image passthrough, you can create something from nothing, right there in your living room: An early creation from Patrik Jensen , before I started using the Hovercast menu system.

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OSVR Roadmap: Creating an Ecosystem of Interoperable VR Hardware and Software

VRGuy

Created by Sensics and Razer, OSVR includes two independent components: 1) the OSVR software platform and 2) the open-source Hacker Development Kit VR headset. Since the OSVR launch in January this year, nearly 250 organizations including Intel, NVIDIA, Xilinx, Ubisoft, Leap Motion, and many others have joined the OSVR ecosystem.

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OSVR - a Look Ahead

VRGuy

Sensics and Razer launched OSVR 18 months ago with the intent of democratizing VR. Acer, NVIDIA, Valve, Ubisoft, Leap Motion and many others joined the ecosystem. Many game engines – such as Unity, Unreal and SteamVR- immediately support it. A goggle is better with an eye tracker, a hand controller and a haptic device.

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