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How To Play SteamVR Vive Games With Oculus Touch and Rift

UploadVR Between Realities podcast

Now that the Touch controllers have officially released into the world, we decided to tackle the topic in a bit more detail. How well do the Oculus Touch controllers work with SteamVR apps that are only designed with Vive in mind? If you do have a Rift already, then you can just worry about setting up your Touch controllers.

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The XR Week Peek (2021.04.12): HTC and Pico are ready to launch new VR headsets, and more!

The Ghost Howls

This week has been pretty crazy: It all started with Facebook approving my silly The Unity Cube application (an application with just a cube) on App Lab. As for the controllers, they look like a mix of the Oculus Touch and the controllers of the Vive Focus Plus, with some important ergonomic adjustments.

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Attending Digital Concerts in XR with The Boolean’s Anne McKinnon

XR for Business Podcast

And then Google came out with a new feature. So everything from the haptics, the temperature, airflow, the scent is all controlled through the app we’ve created, controlled through an iPod or any laptops we’re using on stage. And doing activations so we can import any Unity scene. It was a MIDI controller.

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Attending Digital Concerts in XR with The Boolean’s Anne McKinnon

XR for Business Podcast

And then Google came out with a new feature. So everything from the haptics, the temperature, airflow, the scent is all controlled through the app we’ve created, controlled through an iPod or any laptops we’re using on stage. And doing activations so we can import any Unity scene. It was a MIDI controller.

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Attending Digital Concerts in XR with The Boolean's Anne McKinnon

XR for Business Podcast

And then Google came out with a new feature. So everything from the haptics, the temperature, airflow, the scent is all controlled through the app we've created, controlled through an iPod or any laptops we're using on stage. And doing activations so we can import any Unity scene. It was a MIDI controller.

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OSVR - a Look Ahead

VRGuy

Sensics and Razer launched OSVR 18 months ago with the intent of democratizing VR. Many game engines – such as Unity, Unreal and SteamVR- immediately support it. A goggle is better with an eye tracker, a hand controller and a haptic device. Google Glass has not been as successful as hoped. Others did this work themselves.

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