Remove Controllers Remove Data Glove Remove Hand tracking Remove Oculus
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VR Technology and Hand Tracking in VIVE’s Second Developer Talk

ARPost

Tuesday, April 7, saw VIVE’s second weekly developer live stream, “Build for Tomorrow – VIVE Hand Tracking SDK.”. The talk, presented by HTC’s senior developer Dario Laverde, focused on how developers can integrate hand tracking into their applications. Hand Tracking in VR Technology – It’s Come a Long Way.

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Smart Fabric Technology Brings Touch Haptics To The Oculus Quest

VRScout

The glove-like accessory allows standalone VR users to feel virtual objects. The latest iteration of its one-size-fits-all Forte Data Glove can now be combined with the Oculus Quest controllers, integrating BeBop’s hand tracking technology with the Quest’s 3D tracking.

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Hands-On With Valve’s Knuckles Prototype Controllers

UploadVR Between Realities podcast

Editor’s Note: Valve has started shipping the prototype Knuckles controllers to select VR developers in limited quantities. UploadVR hasn’t gotten its hands on a pair just yet, so we’ve reached out to the development community to see what they think. User interfaces in virtual reality start with your hands.

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Manus Brings Your Entire Body Into VR With its Polygon System

Peter Graham

That’s lead to motion controllers, eye tracking and hand tracking but full-body tracking has stopped and started due to the complexities of this process. Manus VR , the company which makes enterprise-grade data gloves, is almost ready to release its solution to this challenge, Manus Polygon.

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Oculus Quest’s Hand Tracking Could be its New Killer Feature

Peter Graham

There were several announcements at Oculus Connect 6 (OC6) this year that could have taken the top spot. Oculus Link for example or Medal of Honor: Above and Beyond are two worthy mentions, yet it must be the experimental hand tracking feature for Oculus Quest that takes home the crown, especially after testing the technology first-hand.

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Dexmo force feedback gloves show the future of hands presence in VR

The Ghost Howls

Regarding the big occupied space, since Dexmo has force feedback units that would take up space anyway, this is not a big deal (it would have been if Dexta thought to produce thin tracking gloves). He put much emphasis on thumbs tracking. All the movements of the thumb are tracked thanks to a special joint.

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