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‘Game of Thrones’ VR Experience Coming Exclusively to Viveport Infinity

Road to VR

HTC today announced that a VR experience based on HBO’s hit TV series Game of Thrones is set to launch exclusively on Viveport Infinity starting tomorrow, supporting Vive and Rift. Image courtesy HTC, HBO. Image courtesy HTC, HBO. There’s just one more catch.

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Gibby Presents: Road Testing the Latest Location-based VR Experiences

Road to VR

Based in Brazil for over 20 years, he produces content for the BBC World Service, BBC News and China Global Television Network (CGTN). It leverages popular film franchises like The Hunger Games and The Twilight Saga to create VR experiences including an indoor VR rollercoaster and motorbike sim.

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Westworld Awakening Brings the Hit TV Show to VR Arcades and Home Users

Peter Graham

Survios has or is working on several big interactive IP’s based on TV shows and films. There isn’t long to wait for Westworld Awakening as the title will launch across 400 arcades as well as on Steam and Oculus Store for HTC VIve and Oculus Rift/Rift S tomorrow, 20th August.

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Upgrading VR Storytelling

Tech Trends VR

This year’s Raindance Film Festival in London showcased an amazing selection of immersive stories. Here’s what got Tech Trends really excited: Raindance is a very well-established and well-respected independent film festival, but it isn’t a particularly flashy one. Yet that lack of over-the-top glamour actually suits it very well.

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Making Holograms a Reality Through Volumetric Capture, with Intel’s Raj Puran

XR for Business Podcast

And as we as humans have a higher demand for fidelity — not just in XR, but in our sports and our TV watching and our films that we consume — having all of that, without having to plunk down a bunch of wires anywhere and have it on the go. We’re seeing that happen out of Brazil, for example. I know this is important.

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Making Holograms a Reality Through Volumetric Capture, with Intel’s Raj Puran

XR for Business Podcast

And as we as humans have a higher demand for fidelity — not just in XR, but in our sports and our TV watching and our films that we consume — having all of that, without having to plunk down a bunch of wires anywhere and have it on the go. We’re seeing that happen out of Brazil, for example. I know this is important.

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Making Holograms a Reality Through Volumetric Capture, with Intel's Raj Puran

XR for Business Podcast

And as we as humans have a higher demand for fidelity -- not just in XR, but in our sports and our TV watching and our films that we consume -- having all of that, without having to plunk down a bunch of wires anywhere and have it on the go. We're seeing that happen out of Brazil, for example. I know this is important.