The Future Is Now: 2023 Metaverse and XR Predictions Worth Looking Into
ARPost
FEBRUARY 6, 2023
He adds that one of the main causes of motion sickness in VR experiences is poor latency. When a delay in latency occurs, your real and virtual movements no longer match, knocking the equilibrium out of balance and causing ‘cybersickness.’ This, he thinks, will prompt the growth of the number of VR consumers.
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