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2020: The Year of AR and VR for Education and Training

EON Reality

Going forward, 2020 will present a line of demarcation between past and future digital learning experiences, prompting a “Visual Revolution” driven by 5G, artificial intelligence, augmented reality, virtual reality, and other emerging visual technologies and experiences. What is different now than in the past?

Education 153
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2020 – The Year of AR and VR for Education and Training

EON Reality

Going forward, 2020 will present a line of demarcation between past and future digital learning experiences, prompting a “Visual Revolution” driven by 5G, artificial intelligence, augmented reality, virtual reality, and other emerging visual technologies and experiences. What is different now than in the past?

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Top XR Stories of 2019

Tech Trends VR

The key message to come out of Google I/O this year was that the company largely abandoned its plans to push forward the development of headsets and content for VR effectively retiring the Daydream and focusing on Augmented Reality features for the Google Lens instead. Sony’s Next Move. Valve’s Long Game.

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Over 20 Use Cases of Smart Glasses, VR Headsets, and Smartwatches at Airports

EnterpriseWear

In IATA’s 2017 Global Passenger Survey, 85% of those surveyed indicated they would be willing to give up more personal data in exchange for faster process checks and more personalized service at the airport. This made for a new way of visualizing and analyzing the airport’s complex operational data (aircraft movement, retail analytics, etc.)