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Value of high-tech in the preservation of historical heritage: VR visit to the Great Synagogue of…

ARVR

The Belarus Shtetl team is planning to visualize 4 Belarusian synagogues representing different periods, territories, and architectural styles. Together with researchers, artists, and conservationists, we created an authentic VR reconstruction of the Great Synagogue of Slonim, the first object of the entire Belarus Shtetl exhibition.

Belarus 130
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How Gamification in Retail Can Enhance the Shopping Experience

ARVR

When customers make purchases, they get trading cards with characters from the wizarding universe, which come to life with the help of augmented reality development. How Augmented Reality (AR) is Reshaping the Food Service Industry 3. A great example of this is the e-commerce gamification solution Wizzzi. ExpiCulture?—?Developing

Retail 130
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The AVR Platform and Classroom 3.0 Showcased at EduTECH Asia 2018

EON Reality

With a focus on how the AVR Platform can best be used in the education world, EON Reality’s discussion, ‘Augmented and Virtual Reality in Education: The Shift to Classroom 3.0,’ highlighted Wednesday’s offerings with a full presentation and hands-on demos of the new tools in Creator AVR. Company * Country *.

Asia 92