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The XR Week Peek (2020.05.17): Apple Glasses are sleek, UE5 rises hype, NVIDIA releases CloudXR SDK, and more!

The Ghost Howls

The glasses are expected to run a new operating system, rOS (or reality OS), and Apple is exploring touch panels, voice activation, and head gestures as a means of control. I mean, all UE developers, we Unity developers felt like being in a party where everyone is making out and you’re just there sipping a coke.

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Oculus Quest Review: consumer Virtual Reality v1 is here

The Ghost Howls

I admit I am not a huge fan of Oculus Quest comfort , both of the headset and the controllers. Controllers. The new Touch controllers are in my opinion the worst part about the whole Oculus Quest system. The upwards-oriented ring part feels heavier and so the controller always tends to “fall” on that part.

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All the most important AR and VR news from the GDC 2018

The Ghost Howls

HTC has finally revealed the price of the Vive Pro : it will cost $799 just to have the headset (no controller and no base stations, so you must already have a Vive 1 kit) and will be available for pre-orders since April, 5th. The controller too is very comfortable and does its job very well. So, are you ready? Let’s start!

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Apple Vision Pro Review: A Portable But Heavy Cinema & Monitor With A Promising Spatial OS

Upload VR

And to be clear, I used it in a real home, not a carefully controlled demo environment or a well-lit studio. In the Shared Space where rendering is controlled by Apple it mostly just works, though very occasionally you’ll see minor visual artifacts in the periphery. And Apple did not send UploadVR a review unit, we bought our own.

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HTC Aims to Create a ‘Mobile OpenVR’ in China with Vive Wave VR Platform

Road to VR

These accessories could include Leap Motion, VR input gloves, 6DoF controllers and even eye-tracking solutions if manufacturers are so willing, Engadget reports. The company boasts support for multiple CPU architectures, although it’s admittedly optimized for Qualcomm Snapdragon. The stipulation for entry is Android 7.1

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Exclusive: Nokia Launches OZO Player SDK, a Cross-platform Video Playback Engine for VR Apps

Road to VR

While VR video portals like Jaunt , Littlstar , Samsung VR , and others offer a single destination from which to stream many different 360 and VR videos, another popular way to distribute VR video has been as a standalone app, offering more complete control over the experience by the creator. OZO Player SDK architecture.

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New Motion Tracking Enables 50×50 Meter VR Spaces

VRWorld

Just in time for E3 2016, WorldViz will bring support for Unreal Engine 4 and Unity 5 on most popular devices such as Google Daydream VR, HTC Vive, Oculus Rift, Samsung Gear VR, and Sony PlayStation VR. With Virtual Reality – the need for three-dimensional controllers is greater than ever. meters i.e. 26,910 sq.

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