article thumbnail

Chad Eikhoff of TRICK 3D talks Floorplan Revolution

Everything VR & AR

They also discuss what Floorplan Revolution is and how TRICK 3D is helping brands make the move into the VR/AR world in regards to not only marketing but how they can use it to educate and demonstrate customers and employees on what they can do for them. Would you like to share feedback of the Everything VR & AR show?

Chad 52
article thumbnail

The Top Five Retail Technology Trends In 2023

Bernard Marr

They will create personalized touchpoints across the customer journey, making customers feel that they are made not just for people like them but that they are uniquely relevant to themselves as individuals. AR, VR, and the metaverse drive immersive, experiential shopping.

Retail 40
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

Top 37 VR Film Festivals to Attend in 2018

VeeR VR

Besides virtual reality, VR Fest has also introduced 3D Film Festival, AR Fest and XR Fest. Projects must be viewable via Oculus Rift, HTC Vive, Samsung Gear VR, or Google Cardboard. VR/AR/MR films, games, and interactive projects include a total runtime or viewing time of 40 minutes or less.

Filming 49
article thumbnail

Taking XR from Pilot to Finished Product, with Foundry 45’s Dave Beck

XR for Business Podcast

chuckles] So what we wanted to do was hands-free AR, but the technology just wasn't there. And one of my co-founders bought an early innovators edition of Samsung Gear VR. Because we wanted to use it for hands-free AR, but it didn't work at all. We had spent most of her time in AR, but we were blown away with this new VR device.

article thumbnail

Taking XR from Pilot to Finished Product, with Foundry 45’s Dave Beck

XR for Business Podcast

chuckles] So what we wanted to do was hands-free AR, but the technology just wasn't there. And one of my co-founders bought an early innovators edition of Samsung Gear VR. Because we wanted to use it for hands-free AR, but it didn't work at all. We had spent most of her time in AR, but we were blown away with this new VR device.

article thumbnail

Taking XR from Pilot to Finished Product, with Foundry 45’s Dave Beck

XR for Business Podcast

chuckles] So what we wanted to do was hands-free AR, but the technology just wasn't there. And one of my co-founders bought an early innovators edition of Samsung Gear VR. Because we wanted to use it for hands-free AR, but it didn't work at all. We had spent most of her time in AR, but we were blown away with this new VR device.