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The XR Week Peek (2022.06.27): Meta shows its R&D prototypes, Apple shows nothing as usual, and much more!

The Ghost Howls

It’s hot and the drought is creating some issues here in northern Italy. We have lots of non-news about Apple’s XR efforts. The hype around Apple glasses is huge , and everything that gets shared about Apple and XR gets many views. This is the story of my life for half of the posts I read about Apple. Useless news.

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How I got started with virtual reality (and you can, too)

The Ghost Howls

For who wasn’t doing AR at that time: Metaio had an amazing SDK for phone-based AR, but then it got acquired by Apple and it disappeared from the market. My suggestion to them is to start first of all to learn Unity and C#, or Unreal and C++. In Italy for instance there is the Event Horizon school or the Big Rock.

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The XR Week Peek (2020.02.10): Lynx launches MR standalone headset, Facebook acquires Scape and much more!

The Ghost Howls

While talking on WeChat on the XR Story group, an XR professional in China, Alex of Simfinity, has clarified that the situation in China is not easy, but until now it has not been much worse than what usually happens during Chinese New Year vacations when factories close for 2–4 weeks. Let’s see how Apple and Google will answer.

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The XR Week Peek (2020.10.26): DecaGear is an intriguing VR headset, HTC is working on a new device, and more!

The Ghost Howls

Coronavirus is back in Italy and from yesterday we’re having new restrictions like a night curfew, some kind of shops closed, etc… I hope that you and the people you love are safe. My friend Nicolas Esposito of Enter Reality has released Project Rigel, his solution to provide full-body tracking and motion capture for Unreal Engine.

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