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Bungee Jumping with Untethered VR, featuring Happy Finish’s Daniel Cheetham

XR for Business Podcast

Actually, way back when I was listening to a Voices Of VR podcast by Kent Bye, one of the episodes I was listening to was from the CEO of CCP Games. As we know, some of the big guys -- including Apple -- are really not far from market. Where was that, Julie? We have a long, long way to go, to solve a lot of these issues.

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Bungee Jumping with Untethered VR, featuring Happy Finish’s Daniel Cheetham

XR for Business Podcast

Actually, way back when I was listening to a Voices Of VR podcast by Kent Bye, one of the episodes I was listening to was from the CEO of CCP Games. As we know, some of the big guys -- including Apple -- are really not far from market. Where was that, Julie? We have a long, long way to go, to solve a lot of these issues.

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article thumbnail

Bungee Jumping with Untethered VR, featuring Happy Finish’s Daniel Cheetham

XR for Business Podcast

Actually, way back when I was listening to a Voices Of VR podcast by Kent Bye, one of the episodes I was listening to was from the CEO of CCP Games. As we know, some of the big guys -- including Apple -- are really not far from market. Where was that, Julie? We have a long, long way to go, to solve a lot of these issues.

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The VRScout Report – Altspace Shuts Down & Disney Resorts Get The Void

VRScout

It looks like regional points of concentration are the UK, France, Sweden, and Germany– and rising areas of focus are user input and enterprise solutions (like Improbable, which recently raised $500M), while gaming is the most competitive and saturated vertical. STRONG SALES BOOSTS APPLE STOCK PRIMES US FOR THE RELEASE OF ARKIT.

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Project Caliper: the journey of prototyping optimal controllers for VR

The Ghost Howls

This has led to long manufacturing delays and component shortages , especially for the silicon processors used in everything from electric cars and smartphones to game consoles and VR equipment. I was now officially a SteamVR developer, and free to build games or hardware for release on the Steam platform. Image provided by Rob Cole).