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What is the Influence of Major Corporations in XR and Spatial Computing?

XR Today - Mixed Reality tag

February 2024 is here, and this month marked the end of a long, long wait for Apple’s Vision Pro. Apple has already sold 200,000 devices in the first week, which is impressive. It’s still more or less the game of of Microsoft. However, the optics are positive for now in terms of enterprise and consumer XR markets.

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The time to harvest for us VR people is now

The Ghost Howls

The XR field is now growing, and the long-term outlook is also great, with the upcoming release of the Apple mixed reality headset which is for sure going to re-ignite the hype for immersive realities again. I’ve published with my team a fitness game which got very good feedback, and that we are thinking about expanding.

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Making Holograms a Reality Through Volumetric Capture, with Intel’s Raj Puran

XR for Business Podcast

Now, in my personal, humble opinion, with the technology now today with 3D modeling tools and so forth, and things like facial mapping and all that that’s going on in the media industry, rendering that 3D person — much like we see in the high-end games today –is really exciting. And that game was, “what happens if?”

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Making Holograms a Reality Through Volumetric Capture, with Intel’s Raj Puran

XR for Business Podcast

Now, in my personal, humble opinion, with the technology now today with 3D modeling tools and so forth, and things like facial mapping and all that that’s going on in the media industry, rendering that 3D person — much like we see in the high-end games today –is really exciting. And that game was, “what happens if?”

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Making Holograms a Reality Through Volumetric Capture, with Intel's Raj Puran

XR for Business Podcast

Now, in my personal, humble opinion, with the technology now today with 3D modeling tools and so forth, and things like facial mapping and all that that's going on in the media industry, rendering that 3D person -- much like we see in the high-end games today --is really exciting. And that game was, "what happens if?" That's gaming.

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Attending Digital Concerts in XR with The Boolean’s Anne McKinnon

XR for Business Podcast

Anne is actively engaged in the entertainment industry at the intersection of music, arts, gaming, and tech. So a lot of it is based around the concepts of gaming. So we’re really looking at VR as something that’s not contained, taking from classical genres, from theater and cinema and gaming. Anne: Thank you, Alan.

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Attending Digital Concerts in XR with The Boolean’s Anne McKinnon

XR for Business Podcast

Anne is actively engaged in the entertainment industry at the intersection of music, arts, gaming, and tech. So a lot of it is based around the concepts of gaming. So we’re really looking at VR as something that’s not contained, taking from classical genres, from theater and cinema and gaming. Anne: Thank you, Alan.