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How to fix Vive controllers not working inside SteamVR games

The Ghost Howls

Recently I had a big issue with my VR controllers in SteamVR (both with Oculus and Vive) and so I’m writing this post to try to help you in solving it. And when I put the headset on, I could see the grey intro environment, with all the controllers moving regularly. , but sometimes it is still tricky and problematic. WTF SteamVR.

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The XR Week Peek (2021.03.22): Sony reveals PSVR2 controllers, FRL shows the wristband of the future, and more!

The Ghost Howls

Sony unveils the new controllers of the PSVR2. One month after the reveal of a “next-gen VR headset for the Playstation” (whose name is not known, but I guess it will be PSVR2), Sony has revealed one important detail of its new VR system: the controllers. The controllers will be given to selected developers very soon.

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The XR Week Peek (2023.05.15): Google confirms headset with Samsung, Ultraleap teases a new device, and more!

The Ghost Howls

The sentence with which they have started the tease is “Big things are in motion here at Ultraleap”, which makes me think about something big that moves… may it be a new device to perform body tracking? According to a guy on Twitter that answered my post, Ultraleap should launch a new tracking controller this year.

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The Ghost Howls’s VR Week Peek (2019.07.15): Apple kills its AR glasses, Oculus full-steam ahead on 2nd gen VR and much more!

The Ghost Howls

Apple has killed its AR glasses project… maybe. A piece of unexpected news has shaken the XR communities this week: according to a report on Digitimes Taiwan, Apple has abandoned its AR/VR glasses project and all the members of the team have been re-allocated in other teams. AR is still alive, Apple will still release its AR glasses.

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The Ghost Howls’s VR Week Peek (2019.12.23): Facebook works on its OS, Oculus Link official cable released, Huawei VR glasses available, and much more!

The Ghost Howls

It seems that Mark is still working on that vision, so that in the end, Facebook will be able to do on its devices whatever it wants, without compromises and without control. A company of this kind, with full control and no restrictions, could do great things on the tech side, but very bad things on the privacy side.

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The XR Week Peek (2020.06.01): HP Reverb G2 launched, Qualcomm goes bullish on 5G and Wi-fi 6 and more!

The Ghost Howls

The Reverb was already a very good headset (as you can read in my hands-on impressions ) with good comfort and an astonishing resolution, but it had some problems with the display (mura, red smearing) and with the controllers (classical mediocre WMR tracking). built in to headband Controllers ?—?6DOF pounds (0.55kg) Cable Length: 19.5

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Indie developer shares the lessons learned from publishing the first App Lab bundle

The Ghost Howls

But you are right that it was an accelerated learning experience on how to best create and market a bundle. That’s basically what VR devs do today… and of course, they all do it slightly differently, leading to 3 or 4 different ways of activating a teleport on Quest apps using controllers. Anything else to add to this interview?

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