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SIGGRAPH 2017: Neurable Lets You Control A Virtual World With Your Mind

UploadVR Between Realities podcast

At SIGGRAPH this week the Boston-based startup is showing its modified HTC Vive which include EEG ( Electroencephalography ) sensors along the interior of the headstrap. This is combined with eye-tracking technology from German firm SMI, which may have just been acquired by Apple.

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Navigating the New Frontier of Extended Reality with Accenture’s Rori DuBoff

XR for Business Podcast

Last week, Game of Thrones had a Snap filter where you could take the Flatiron building and drop a dragon on top, and Nike had a Snap filter where LeBron James comes out of a poster and slam dunks in your space. Is it just gaming? I mean, they don’t know either specifically, but what are your thoughts around Apple Glasses?

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Navigating the New Frontier of Extended Reality with Accenture’s Rori DuBoff

XR for Business Podcast

Last week, Game of Thrones had a Snap filter where you could take the Flatiron building and drop a dragon on top, and Nike had a Snap filter where LeBron James comes out of a poster and slam dunks in your space. Is it just gaming? I mean, they don’t know either specifically, but what are your thoughts around Apple Glasses?

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Making Holograms a Reality Through Volumetric Capture, with Intel’s Raj Puran

XR for Business Podcast

Now, in my personal, humble opinion, with the technology now today with 3D modeling tools and so forth, and things like facial mapping and all that that’s going on in the media industry, rendering that 3D person — much like we see in the high-end games today –is really exciting. And that game was, “what happens if?”

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Making Holograms a Reality Through Volumetric Capture, with Intel’s Raj Puran

XR for Business Podcast

Now, in my personal, humble opinion, with the technology now today with 3D modeling tools and so forth, and things like facial mapping and all that that’s going on in the media industry, rendering that 3D person — much like we see in the high-end games today –is really exciting. And that game was, “what happens if?”

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Making Holograms a Reality Through Volumetric Capture, with Intel's Raj Puran

XR for Business Podcast

Now, in my personal, humble opinion, with the technology now today with 3D modeling tools and so forth, and things like facial mapping and all that that's going on in the media industry, rendering that 3D person -- much like we see in the high-end games today --is really exciting. And that game was, "what happens if?" That's gaming.

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Imagine XR Tomorrow; Build for XR Today, with PTC’s Mike Campbell

XR for Business Podcast

So PTC is a billion-dollar plus software company headquartered in Boston, Massachusetts. If you show up to a– pick your favorite large industrial customer and you show up with a great computer vision SDK and Unity and you say, “listen, we can go build anything.” So let’s start from the beginning here.