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The XR Week Peek (2020.05.17): Apple Glasses are sleek, UE5 rises hype, NVIDIA releases CloudXR SDK, and more!

The Ghost Howls

Unreal Engine 5 may change the rules of game development. Out of nowhere, Epic Games has teased the next version of Unreal Engine, Unreal Engine 5, due to be released in 2021. It means that you can take whatever model, even with billions of polygons, and put it in your Unreal Engine project. Other relevant news.

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Navigating the New Frontier of Extended Reality with Accenture’s Rori DuBoff

XR for Business Podcast

And we work together to sort of use those technologies within the immersive experience area. We had, for DuPont Corian — which is a client of ours — we had an experience that showed bathroom vanities that you’re able to look at and place inside of your own space, similar to what IKEA is doing, and Amazon.

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Navigating the New Frontier of Extended Reality with Accenture’s Rori DuBoff

XR for Business Podcast

And we work together to sort of use those technologies within the immersive experience area. We had, for DuPont Corian — which is a client of ours — we had an experience that showed bathroom vanities that you’re able to look at and place inside of your own space, similar to what IKEA is doing, and Amazon.

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Valve Index: A good fit?

The Ghost Howls

At Immersive Computing (see his Instagram account ) he carries on this interest, exploring the technology always starting from the human perspective, putting the human at the centre of his experiments and analysis. Valve Index box (Image by Immersive Computing). The material of the various tests (Image by Immersive Computing).

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Composability is the Most Powerful Creative Force in the Universe

Building the Metaverse

Whether we create something in Roblox, Unity or Unreal; architect an immersive space in VR; or build a decentralized application?—?we It exploded in the Renaissance workshops, the publishing industries spawned by the printing press, and the emergence of mass media. Composability is Compound Interest?

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Gianluigi Perrone: “To make a VR film you need to know the DNA of VR”

The Ghost Howls

Once I started creating narrative in VR, I framed my idea in a sort of masterclass or workshop, and I did some conferences in dedicated events. It will be available on Amazon soon. The tools that I usually use are Adobe Premier Pro, Adobe After Effects, Blender , Maya, Unity , Unreal. I read it and I found it very interesting!

Filming 463