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The XR Week Peek (2023.10.11): Meta Quest 3 ships now, a cheaper model may come in 2024… and more!

The Ghost Howls

I’m trying to keep expectations in place not because I want to be negative about VR (I’m a strong believer in the tech), but because in the past I’ve already seen that trend of setting unrealistic expectations and then writing “VR is dead” the day after when the market of course haven’t reached those results. Wait, what???

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The XR Week Peek (2020.05.17): Apple Glasses are sleek, UE5 rises hype, NVIDIA releases CloudXR SDK, and more!

The Ghost Howls

What is the only wearable that people is keeping on their face all day? Unreal Engine 5 may change the rules of game development. Out of nowhere, Epic Games has teased the next version of Unreal Engine, Unreal Engine 5, due to be released in 2021. There are many use cases, of course, all devoted to enterprise customers.

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The Ghost Howls’s VR Week Peek (2019.08.11): Gear VR is over, Go long term future is uncertain, Huawei teases its metaverse and much more!

The Ghost Howls

A new report from CCS Insight, instead, predicts that this year will be sold 7 million standalone VR headsets , and of course Oculus Quest and Go should make a great part of these devices. Unreal Engine is adding Vulkan support for Oculus Quest and Unity fill follow later on this year. Amazon thinks using AR for its delivery agents.

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Who Will Own the Metaverse?

AR Insider

Starting with the Device itself: today we use smartphones, and tomorrow we may be using some kind of headset, glasses or audio-only wearable, with different kinds of control or head/gaze tracking. In another scenario, we may see game engines dominant, like Unity or Unreal. The AR Cloud will happen within a broader context.

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bHaptics review: feel your body in VR with this haptic suit!

The Ghost Howls

The full suite consists of a suit for the torso, plus wearable elements for: arms, hands, feet, and even the face. Being a developer, of course one of the first things that I did was digging into the bHaptics SDK, that you can find on the Unity asset store or on Unreal Engine Marketplace. being touched vs receiving a punch).

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Valve Index: A good fit?

The Ghost Howls

The aim when designing wearable VR equipment is to make it ‘transparent’ to the user ; remove any physiological barriers to immersion to enable users to achieve a strong sense of presence on a repeatable basis. Valve Index facial interface strip down (Image by Immersive Computing). Final note: Community reactions.

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