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The XR Week Peek (2020.10.12): Quest 2 is launching, dogs use AR, and more!

The Ghost Howls

This is great news for the customers of the Quest 2, but it poses some doubts about the retro compatibility of the Quest ecosystem that Zuck promised at OC6: if the Quest 2 is much more powerful than the Quest 1 and the Quest 1 is discontinued, has sense for developers to keep producing software that is compatible with Quest 1?

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Staking Claim to a Digital Plot in AR, with SuperWorld’s Hrish Lotlikar

XR for Business Podcast

He’s also the co-founder of SuperWorld — superworldapp.com — which is Foursquare meets Pokemon Go meets Monopoly in the real world, building a community in AR, powered by the blockchain. Hrish: The VR/AR Conference? Alan: Yeah.The VR/AR Association Conference. You do a lot in this space. Hrish: Yeah.

AR 78
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Staking Claim to a Digital Plot in AR, with SuperWorld’s Hrish Lotlikar

XR for Business Podcast

He’s also the co-founder of SuperWorld — superworldapp.com — which is Foursquare meets Pokemon Go meets Monopoly in the real world, building a community in AR, powered by the blockchain. Hrish: The VR/AR Conference? Alan: Yeah.The VR/AR Association Conference. You do a lot in this space. Hrish: Yeah.

AR 78
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Staking Claim to a Digital Plot in AR, with SuperWorld's Hrish Lotlikar

XR for Business Podcast

He's also the co-founder of SuperWorld -- superworldapp.com -- which is Foursquare meets Pokemon Go meets Monopoly in the real world, building a community in AR, powered by the blockchain. Hrish: The VR/AR Conference? Alan: Yeah.The VR/AR Association Conference. You do a lot in this space. Let's start with the one that's Rogue.

AR 60
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The Ghost Howls’s VR Week Peek (2019.12.02): Facebook acquires Beat Games, Valve gets the Index sold-out and is maybe working on Left4Dead VR, and much more!

The Ghost Howls

Welcome back to The VR Week Peek, the place where you can find the most interesting AR/VR news of the week! A new forecast by IDC shows how 2020 will still be a transition year for AR and VR. This means that in 2020, AR and VR will still be used mostly in the enterprise sector, and mostly for training and maintenance.

Gaming 41