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Data Dive: How Much Does AR Influence Shopping?

AR Insider

Other moving parts include brand education and democratized AR experience creation. That ecosystem is coming together as we speak, including ubiquitous 3D experience-creation platforms like Unity. Another developing piece is scalable 3D capture technology for physical goods.

Data 287
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BinaryVR Begins Shipping First Dev Kit For Facial Tracking Solution

UploadVR Between Realities podcast

To do this, an infrared 3D capture camera hangs on the front of your headset (either the Oculus Rift, HTC Vive, or other devices) and dangles in front of the lower half of your face, reading your expressions. Developer kits cost $349 and also come with a Unity plugin SDK.

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article thumbnail

Data Dive: How Much Does AR Influence Shopping?

ARVR

Other moving parts include brand education and democratized AR experience creation. That ecosystem is coming together as we speak, including ubiquitous 3D experience-creation platforms like Unity. Another developing piece is scalable 3D capture technology for physical goods.

Data 130
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The YouTube of 3D Models, with Sketchfab CEO Alban Denoyel

XR for Business Podcast

When we started, most of it was pure CG; made with advanced CAD programs or 3D software like 3ds Max and so on. And now a lot of the content is made with 3D capture technologies like photogrammetry. It’s probably around 50 percent, now, of uploads are 3D captures. Alan: That’s really incredible.

article thumbnail

The YouTube of 3D Models, with Sketchfab CEO Alban Denoyel

XR for Business Podcast

When we started, most of it was pure CG; made with advanced CAD programs or 3D software like 3ds Max and so on. And now a lot of the content is made with 3D capture technologies like photogrammetry. It's probably around 50 percent, now, of uploads are 3D captures. I guess it would be still Unity, for now.

article thumbnail

The YouTube of 3D Models, with Sketchfab CEO Alban Denoyel

XR for Business Podcast

When we started, most of it was pure CG; made with advanced CAD programs or 3D software like 3ds Max and so on. And now a lot of the content is made with 3D capture technologies like photogrammetry. It’s probably around 50 percent, now, of uploads are 3D captures. Alan: That’s really incredible.