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Making High-End Untethered VR a Reality

VRScout

Right now, the VR industry hosts a variety of mobile and console options—but the former is fixed-position (meaning that, no matter where you move your body, your viewpoint stays the same) and the latter includes a tether, a prospect that renders “losing yourself” to a virtual environment a bit risky (don’t trip!).

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NVIDIA Announces Bigger, Better Toolkit for VR Developers

VRWorld

Maybe the highlight of today is that the company is releasing VRWorks Audio and 360 Video software development kits. So lets recap all that came to our knowledge today: VRWorks is a comprehensive suite of APIs, libraries, and engines that enable application and headset developers to create amazing virtual reality experiences.

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The Jetset with Headsets: How XR Will Revolutionize Air Travel, with Neutral Digital’s Greg Caterer

XR for Business Podcast

One of the things that blew me away was the photorealism that you guys have created of 3D models and virtual environments, of being in an airplane. We prefer the Unreal Engine to build all of our expenses of this kind. You mentioned Unreal Engine. There’s Unreal, and then there’s Unity.

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The Jetset with Headsets: How XR Will Revolutionize Air Travel, with Neutral Digital’s Greg Caterer

XR for Business Podcast

One of the things that blew me away was the photorealism that you guys have created of 3D models and virtual environments, of being in an airplane. We prefer the Unreal Engine to build all of our expenses of this kind. You mentioned Unreal Engine. There’s Unreal, and then there’s Unity.

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All you need to know on Oculus Connect 6: the most important news in one single article!

The Ghost Howls

But they claim having also seen a Unity experience running from it (maybe it will be possible to develop for Horizon with Unity, as it is possible with VRChat), so developers may still be able to create more complex stuff. Unity GPU We recently enabled Unity’s GPU Profiler on Quest and Go. Developer tools.

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