Remove 360 Video Remove HTC Remove Simulation Remove Unreal
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The VRScout Report – The Week in VR Review

VRScout

Also noteworthy: Final Cut Pro X will be able to support 360 video editing, Unity and Unreal now have VR support for Macs, and SteamVR is coming to Mac… and although there was a sweet on-stage mixed reality demo using Star Wars assets and an HTC Vive, there was no mention of support for Oculus.

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The XR Week Peek (2020.06.13): Magic Leap exploring a sale, events are going virtual and more!

The Ghost Howls

The VR route is instead being pursued by HTC (with its VEC event happening soon) and IEEE. NVIDIA is using its program Folding@Home to help research centers in doing their research and simulations on the new coronavirus. Upload VR has also worked on this side and during the E3 it will do its usual E3 VR Showcase. Who knows….

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Getting Fit with a VR Toolkit, and Other XR Tips with VRd?j?’s Michael Eichenseer

XR for Business Podcast

Alan: There’s VR where you can make the full thing in computer graphics, but there’s also 360 videos; being able to capture a training experience in 360 video, and then add computer graphics on top of that. They’re going to sell you 360 video. HTC VIVE sold a couple million.

Tips 78
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Getting Fit with a VR Toolkit, and Other XR Tips with VRd?j?’s Michael Eichenseer

XR for Business Podcast

Alan: There’s VR where you can make the full thing in computer graphics, but there’s also 360 videos; being able to capture a training experience in 360 video, and then add computer graphics on top of that. They’re going to sell you 360 video. HTC VIVE sold a couple million.

Tips 78
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Getting Fit with a VR Toolkit, and Other XR Tips with VRd?j?'s Michael Eichenseer

XR for Business Podcast

Alan: There's VR where you can make the full thing in computer graphics, but there's also 360 videos; being able to capture a training experience in 360 video, and then add computer graphics on top of that. And if you bring in a studio who is really good at 360 video, guess what they're going to sell you.

Tips 60
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Time for Enterprise to Enter the Magicverse, with Magic Leap's Brian Kane

XR for Business Podcast

It was developed on the Unreal 4 engine and built by our studios team. I got to try a Magic Leap experience at the I/ITSEC conference, the Interdisciplinary/Industry Simulation and Education and Training Seminar last week in Orlando. A lot of the immersive content today has to go through a full production with 360 video recording.