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Breaking Through the Fourth Wall in Virtual Reality

VRScout

A similar approach is used in literature, cinema and video games. But after VR head-mounted displays came on the scene, the idea of the fourth wall got an interesting twist. Now, instead of watching what is going in a game on the screen, one is directly involved in the virtual action. Game Concept.

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The Curious Relationship Between DVDs and VR

VR Playhouse

One day, we will all regularly consume media through head mounted displays, just as we all watch television today. At the time, DVD players still cost an average of $201, and for an extra hundred bucks, consumers could buy a PS2 and have a game console on top of that. It’s not a passing fad but an eventuality.

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How Nokia Broke Into Virtual Reality With Its Ozo Camera

UploadVR Between Realities podcast

The idea is that, as soon as we identified VR was coming — this was before the Oculus acquisition by Facebook — it was clear that one part of VR would be computer-generated experiences, games being the major example. Ozo’s output is one single cable going into either your storage or a head-mounted display.