Remove 2025 Remove Entertainment Remove Google Remove Unreal
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‘HeadOffice.Space’ Brings VR Coworking To The Moon

VRScout

How we work, play, learn, entertain, gather together, and experience the world isn’t just changing – it’s a whirlwind of disruption. HeadOffice.Space is leveraging almost every web-based collaboration tool imaginable, Youtube, Twitch, Google Slides, Sheets, Excel, Word, Airtable, Miro, Mural, PowerBI, Powerpoint among others.

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EXCLUSIVE: First details about Valve Deckard have been leaked

The Ghost Howls

Adult entertainment is a strong use case of VR, and while Valve can not explicitly advocate for it, it is releasing these vibrating controllers with these enticing spheres so that they are optimized for it. I’ve been told “Early 2025” , with some planned staged leaks in the second half of this year.

Apple 415
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Augmented Reality Software: ARKit vs ARCore vs Vuforia vs AR Foundation in 2021

ARVR

billion for the augmented reality market by 2025. This technology is a fun and entertaining way for children to use their imagination in a new way. ARCore is a Google SDK. Just like ARKit, ARCore can work with Java/OpenGL, Unity, and Unreal. If your choice is for Unreal Engine 4, you can do so with GoogleARCore plugin.

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A 2020 XR Year-In-Review, with MetaVRse' Alan & Julie Smithson, and Alex Colgan

XR for Business Podcast

But with that, we also saw the pandemic itself wipe out an entire category of this entire industry, so location based entertainment just disappeared. So you avoid the original location based entertainment. If you were location based entertainment, not so much. But then you look at Unreal. Alex: RIP, LBE. Alex: Mm-hm.

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A 2020 XR Year-In-Review, with MetaVRse' Alan & Julie Smithson, and Alex Colgan

XR for Business Podcast

But with that, we also saw the pandemic itself wipe out an entire category of this entire industry, so location based entertainment just disappeared. So you avoid the original location based entertainment. If you were location based entertainment, not so much. But then you look at Unreal. Alex: RIP, LBE. Alex: Mm-hm.

article thumbnail

A 2020 XR Year-In-Review, with MetaVRse' Alan & Julie Smithson, and Alex Colgan

XR for Business Podcast

But with that, we also saw the pandemic itself wipe out an entire category of this entire industry, so location based entertainment just disappeared. So you avoid the original location based entertainment. If you were location based entertainment, not so much. But then you look at Unreal. Alex: RIP, LBE. Alex: Mm-hm.