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The XR Week Peek (2023.08.28): Quest 3 unboxing leaked, Samsung+Google headset situation is blurry, and more!

The Ghost Howls

Then the wish to compete with Apple may not become a reality: when the Vision Pro was announced, Samsung didn’t expect such cool features from it, so it delayed the announcement of the headset to have the time to increase its capabilities. That’s fantastic news for all Unity XR developers! in the reviews!

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The XR Week Peek (2022.06.13): Apple doesn’t show its AR glasses at WWDC, Meta delays its AR plans, and more!

The Ghost Howls

A report this week shows how these changes have been quite important: The first version of the “Project Nazare” glasses will be still released in 2024 as originally planned, but it will be targeted only at developers (a bit like today’s Snap Spectacles). This shows the ongoing efforts at Meta at making virtual reality more social.

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Most Innovative XR Hand and Eye Tracking Vendors to Watch in 2022

XR Today - Augmented Reality tag

As the XR landscape continues to grow, accelerating towards an expected value of $300 billion by 2024, immersive technology is evolving at an amazing rate. Best-known in the gaming world, Valve helps developers and creators to design a host of unique and immersive experiences for their users in virtual reality.

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Super-interview with Jeri Ellsworth about her Tilt Five glasses, AR tech, and startups!

The Ghost Howls

At Tilt Five, we designed a really clever system that only works on tabletop experiences but it has features that are just leaps and bounds above what the big Magic Leap or HoloLens type AR systems are. Let me compare it to virtual reality. It’s like yep yep, it’s got six milliseconds latency.

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The XR Week Peek (2022.06.27): Meta shows its R&D prototypes, Apple shows nothing as usual, and much more!

The Ghost Howls

Then we have a new report from The Verge that says that the upcoming Apple visor is coming with an M2 chip (we knew that); Kuo saying that Apple will release its visor in January 2023 (we knew that); Apple AR glasses (not the headset, but the glasses) have now entered the design development stage and should release in 2024 (again, we knew).

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On the XR Beat, with VentureBeat’s Dean Takahashi

XR for Business Podcast

You’ve seen it from pre-DK1 days — where [it was] probably a cobbled-together a collection of flat screens, wires, and duct tape — and what it is today, where you have real consumer-grade virtual reality that’s not even connected to computers. I don’t know about Magic Leap yet.

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On the XR Beat, with VentureBeat’s Dean Takahashi

XR for Business Podcast

You’ve seen it from pre-DK1 days — where [it was] probably a cobbled-together a collection of flat screens, wires, and duct tape — and what it is today, where you have real consumer-grade virtual reality that’s not even connected to computers. I don’t know about Magic Leap yet.