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With New Headsets & Big Games in 2019, VR is Poised for an Even Better 2020

Road to VR

After a slow start, 2019 rounded out to be an undeniably strong year for consumer VR, setting up a springboard into a big 2020. 2019 started out slow as the industry waited with baited breath for the launch of the latest wave of headsets, but things started heating up once they finally hit the market. Oculus Quest. Oculus Rift S.

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The XR Week Peek (2022.02.07): Meta has invested more than $10B on XR, Hololens 3 may have been canceled, and more!

The Ghost Howls

The total revenues on the Quest Store alone had been $1B since its foundation in 2019, and this shows that many people are enjoying Quest games. Some magazines reported this news as a sign of the failure of Meta’s strategy about the metaverse. Sony acquires Bungie and thinks about Capcom. Reality Labs had $2.3B

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The XR Week Peek (2020.03.02): XR2 shows the future of standalones, F8 and GDC canceled and much more!

The Ghost Howls

More info (Vive Cosmos Elite launch) More info (New offerings of Vive Pro Eye) More info (Ben Lang’s editorial on HTC’s strategy) More info (Vive Sync launch). With a surprise move, Facebook has acquired Sanzaru Games, the company behind the best VR game of 2019, Asgard’s Wrath. In 2019 AR startup Daqri has shutdown.

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The Ghost Howls’s VR Week Peek (2019.12.02): Facebook acquires Beat Games, Valve gets the Index sold-out and is maybe working on Left4Dead VR, and much more!

The Ghost Howls

This acquisition signs a new course for Facebook strategy in XR: after having just partnered with external studios for the development of its top-notch exclusive titles (e.g. It is also a defensive, move that makes it avoid the loss of its partners, as it has happened with Insomniac Studio that has just been acquired by Sony.

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Mark Zuckerberg and I are confusing the market about VR and AR and the future of all computing: here’s why we need to stop doing that

Robert Scoble

It isn’t alone, we know of many companies that are spending billions on same, including Microsoft, Google, Amazon, Sony, Magic Leap, Huawei, and others. There are tons of new VR products coming and the customer base will continue to grow (albeit at a slower pace than I was expecting to see in 2019 for a variety of reasons).

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Building the Foundation of XR with 5G, with Nokia’s Sandro Tavares

XR for Business Podcast

And in reality we had the first networks getting commercial in the beginning of 2019. Sandro: It’s hard for me to comment on their strategy. Well, it’s not 2025, it’s 2019, and things are being rolled out now at scale. So back in 2017, we were saying 5G would be around by the end of 2020, beginning of 2021.

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Building the Foundation of XR with 5G, with Nokia’s Sandro Tavares

XR for Business Podcast

And in reality we had the first networks getting commercial in the beginning of 2019. Sandro: It’s hard for me to comment on their strategy. Well, it’s not 2025, it’s 2019, and things are being rolled out now at scale. So back in 2017, we were saying 5G would be around by the end of 2020, beginning of 2021.

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