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Vive Trackers Experiments – Part 2: Setup, Props, and Full Body Virtual Reality

The Ghost Howls

With HTC Vive the sensor window has been part of their design language since the first Vive SteamVR kit in 2016, this was continued with Vive Pro, Vive Trackers, and Vive Pro 2. GREEN: Firmware (“embedded” programs in hardware). Image by Rob Cole). RED: Device identity for USB interface. ORANGE: SteamVR light house information.

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As UploadVR Turns 2 We Reflect On The First Full Year of Consumer VR

UploadVR Between Realities podcast

First, HTC delays the Vive until April 2016, with plans to show an updated developer kit at CES in January. At the end of the month, Oculus officially delays the release of Touch controllers until the last half of 2016. January 2016. February 2016. March 2016. April 2016.

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Project Caliper: the journey of prototyping optimal controllers for VR

The Ghost Howls

Recently, Valve announced delays to their new Steam Deck handheld, whilst Megadodo Games announced a delayed, limited production run of their DecaGear before leaving the hardware market completely. The Etee and Pimax Sword SteamVR controllers are long delayed, whilst other attempts have come and gone without further trace. Image by Rob Cole).

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Apple Vision Pro Review: A Portable But Heavy Cinema & Monitor With A Promising Spatial OS

Upload VR

Apple Vision Pro is a very impressive fusion of hardware and software, but it's by no means perfect. Read on for my breakdown of the Vision Pro hardware and software and the experience they enable. That Damn Battery Arguably the fiercest hardware debate right now in the industry is what to do with the damn battery.

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Who Will Own the Metaverse?

AR Insider

In another scenario, we may see game engines dominant, like Unity or Unreal. But we’d also expect to see the existing edge providers such as Cloudflare, Fastly, Akamai, the big cloud providers like Amazon, Google, Microsoft and a host of open-source tools for automation, deployment, caching, federated learning, serverless computing and so on.

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Lighting the Torch for In-App AR Development, with TORCH’s Paul Reynolds

XR for Business Podcast

Game engines like the versatile Unity have long been the go-to for AR development, and for good reason. In 2016, Paul moved to Portland, Oregon, where he founded Torch to address this very problem. ” You know what, go learn Unity and coding and figure out how to actually make it. Paul, welcome to the show.

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Lighting the Torch for In-App AR Development, with TORCH’s Paul Reynolds

XR for Business Podcast

Game engines like the versatile Unity have long been the go-to for AR development, and for good reason. In 2016, Paul moved to Portland, Oregon, where he founded Torch to address this very problem. ” You know what, go learn Unity and coding and figure out how to actually make it. Paul, welcome to the show.

AR 78