Remove 2016 Remove Amazon Remove Apple Remove Sony
article thumbnail

XR Year in Review: The Most Important Stories of 2023 and What They Mean for 2024

Road to VR

Apple Announces Vision Pro Image courtesy Apple The News Apple announced is Vision Pro headset in June of 2023 marking the company’s first public step into the XR headset space. Apple also boldly announced the headset’s staggering $3,500 price, despite a launch date set for nearly a year later.

Apple 327
article thumbnail

Augmented Reality and Hearables: Where the Two Technologies Meet

ARPost

Visual augmented reality became mainstream with Pokemon Go (2016) and Snapchat filters, but its use cases are now moving beyond gaming and entertainment. For example, in 2019, Amazon extended Alexa features to pair with headphones and earbuds. Examples of Augmented Reality in Action. Top 3 Types of AR-Enabled Hearables.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

As UploadVR Turns 2 We Reflect On The First Full Year of Consumer VR

UploadVR Between Realities podcast

First, HTC delays the Vive until April 2016, with plans to show an updated developer kit at CES in January. At the end of the month, Oculus officially delays the release of Touch controllers until the last half of 2016. January 2016. February 2016. March 2016. April 2016.

article thumbnail

Who Will Own the Metaverse?

AR Insider

The incumbents have an advantage with existing mapping such as Google Maps, Earth, Street View, Apple Maps and the Indoor Maps Program, and Bing Maps but there are also significant geographic data players such as Foursquare and OpenStreetMap. Insane, yet companies are mapping it already.

article thumbnail

Project Caliper: the journey of prototyping optimal controllers for VR

The Ghost Howls

Even the big players like Sony, Apple, and Microsoft have substantially reduced their production estimates for 2022, whilst processor manufacturers talk of delays into 2024. This could explain why the Wand and Index motion controllers are still the only choices for SteamVR , despite the Vive launching to consumers back in 2016.

article thumbnail

Assembling a Billion Polygons in Real-Time, with Epic Games' Marc Petit

XR for Business Podcast

Marc: I used to run the Majenta division of Autodesk, so I was building the legacy -- not real time -- tools for visualization in the film and TV industry, and I joined Epic in 2016. It's a bunch of sourcing right now on Amazon, it doesn't cost us much. At the time, for me it was like, "Oh my God, they're going to make it."

Gaming 78
article thumbnail

Assembling a Billion Polygons in Real-Time, with Epic Games' Marc Petit

XR for Business Podcast

Marc: I used to run the Majenta division of Autodesk, so I was building the legacy -- not real time -- tools for visualization in the film and TV industry, and I joined Epic in 2016. It's a bunch of sourcing right now on Amazon, it doesn't cost us much. At the time, for me it was like, "Oh my God, they're going to make it."

Gaming 78