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Magic Leap Shows Prototype Headset Progress Since 2014

Road to VR

At a sponsored GDC 2018 session, the still mysterious augmented reality company Magic Leap has revealed how their prototype hardware has evolved from 2014 to present day. SEE ALSO Magic Leap Launches Developer SDK, Confirms Eye-tracking, Room-scanning, and More. ” The WD3 from 2015 is pictured below. Eye tracking.

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The XR Week Peek (2020.02.10): Lynx launches MR standalone headset, Facebook acquires Scape and much more!

The Ghost Howls

The headset has a very nice design and features these specifications: Standalone 6DOF headset 1600×1600 resolution per eye 90Hz refresh rate 90° FOV RGB AR passthrough Innovative lenses that make the headset more compact Integrated audio Controller-free hand-tracking Eye-tracking 6GB of RAM 128GB of storage WiFi 6 (802.11ax), Bluetooth 5.0,

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A Brief History of Virtual Reality at CES

Road to VR

Wedged somewhat inconsiderately at the very start of every year (it’s OK CES organisers, no one in the tech industry have families they want to spend time with), the annual Consumer Electronics Show held in Las Vegas is still the biggest event for hardware in the world. CES 2015: Consumer VR Takes Shape. The OSVR HDK Headset.

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All you need to know on Oculus Connect 6: the most important news in one single article!

The Ghost Howls

This week has been the week of the Oculus Connect 6 , the biggest yearly event by Oculus where the VR company announces all its most important news, both on hardware and software sides. It is much better than ALVR and other similar solutions (of course, because Oculus can operate at a deeper level on its hardware and runtime).

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HR in XR, with BrainXchange’s Emily Friedman

XR for Business Podcast

It was 2015, right after Google Glass, quote/unquote failed. It’s that exponential growth of hardware as well. And while I don’t think the use cases are really there for consumers yet, and the devices aren’t quite there– although I was really impressed with Unreal’s mixed reality glasses.

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HR in XR, with BrainXchange’s Emily Friedman

XR for Business Podcast

It was 2015, right after Google Glass, quote/unquote failed. It’s that exponential growth of hardware as well. And while I don’t think the use cases are really there for consumers yet, and the devices aren’t quite there– although I was really impressed with Unreal’s mixed reality glasses.

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HR in XR, with BrainXchange's Emily Friedman

XR for Business Podcast

It was 2015, right after Google Glass, quote/unquote failed. It's that exponential growth of hardware as well. And while I don't think the use cases are really there for consumers yet, and the devices aren't quite there-- although I was really impressed with Unreal's mixed reality glasses. But there's a lot going on.