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Tech Giants Prime AR’s Headworn Era

AR Insider

The tech industry is looking to replace the smartphone — and everybody is waiting to see what Apple comes up with. I n 2007, Apple unveiled the iPhone. Apple didn’t invent the smartphone — companies like Palm and Blackberry had been selling them for years. But Apple’s not the only company working on these products.

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AR Leaders Join the ‘Four-Comma Club’

AR Insider

Among tech’s big five — Apple, Google, Amazon, Microsoft and Facebook — all but Facebook have crossed the mark. Apple was first, followed by Microsoft and Amazon (which has since dipped below the mark). Call it the four-comma club — or “quattros comas!” ” in Hanneman-speak.

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Apple Mum on AR/VR for iPhone 7, but Here’s How We Know They’re Still Working on It

Road to VR

Yesterday Apple held a keynote presentation to update the world on their latest products. It’s too early for Apple to jump into the AR/VR game. That much was made clear on stage at the company’s latest keynote where they revealed the iPhone 7 and the Apple Watch Series 2. Acquisitions.

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Is Apple’s Spatial Computing Step the Correct Move? 

XR Today - Mixed Reality tag

Apple, Apple, Apple. The impact of Apple’s headset is predicted by some in the XR industry to bring new eyes and fresh investments towards broader enterprise and consumer AR/VR/MR companies – already, it appears XR firms are taking note of the potential spatial computing trend of 2024.

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59% of VR Developers Use Unity, But Devs Make More Money With Unreal

UploadVR Between Realities podcast

Sadly, we don’t know which company is really in the stronger position because their data comparisons are apples and oranges. Riccitiello said in a press event and in our interview that Unity-based games were installed more than 16 billion times in 2016, up 31 percent from 2015. More people build an Apple with Unity than anyone else.

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As UploadVR Turns 2 We Reflect On The First Full Year of Consumer VR

UploadVR Between Realities podcast

In November 2015, UploadVR.com marked its first birthday at the dawn of the consumer VR age. November 2015. December 2015. A series of announcements from Amazon, Crytek, Epic Games and Unity Technologies showcase an evolution among their respective game engines into VR world creation toolsets. March 2016.

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Magic Leap Could be a Great Strategic Acquisition

VRWorld

Microsoft tried to use total body immersion combined with a voice and gesture interface which became the Xbox Kinect hardware. removes key functionality and paired with consumers being forced to purchase and not able to use its full potential in or out of gaming environments, the interface was killed off in 2015. Kinect version 2.0