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The VRScout Report – The Week in VR Review

VRScout

Founded in 2011, Tobii’s eye-tracking products have been used by huge companies in the gaming space (Acer has launched several monitors incorporating the tech) to determine where users are looking on screens. …and more.

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Massive XR Environments and Transforming Education with Alvin Wang Graylin

XR for Business Podcast

So, normal 360 video allows you to kind of look around from the point of the camera, but what you guys have developed is a way to give, kind of, more presence by adding that ability to move up and down, and left and right. Well actually, your eyes point to different places. Can you maybe speak to that? Alvin: Yeah. Alvin: Yes.

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Massive XR Environments and Transforming Education with Alvin Wang Graylin

XR for Business Podcast

So, normal 360 video allows you to kind of look around from the point of the camera, but what you guys have developed is a way to give, kind of, more presence by adding that ability to move up and down, and left and right. Well actually, your eyes point to different places. Can you maybe speak to that? Alvin: Yeah. Alvin: Yes.

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All you need to know on Oculus Connect 6: the most important news in one single article!

The Ghost Howls

The good news is that Oculus Quest, in just 4 months, is already counting as 20% of that big amount made in 4 years (the Oculus Store opened for Gear VR in 2015, as Road To VR remembers us). As far as I have understood, it will let you so watch all kind of media: photos, standard videos, 180 VR videos and 360 video s.

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XR’s School for Innovators, with Circuit Stream’s Lou Pushelberg

XR for Business Podcast

Circuit Stream’s story began in 2015 with Lou traveling around North America, connecting with developers, designers, and creators, pushing the boundaries of immersive experiences. Lou: Well, I was working for another VR startup early in 2015. Lou: Well, I was working for another VR startup early in 2015.

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XR’s School for Innovators, with Circuit Stream’s Lou Pushelberg

XR for Business Podcast

Circuit Stream’s story began in 2015 with Lou traveling around North America, connecting with developers, designers, and creators, pushing the boundaries of immersive experiences. Lou: Well, I was working for another VR startup early in 2015. Lou: Well, I was working for another VR startup early in 2015.

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XR's School for Innovators, with Circuit Stream's Lou Pushelberg

XR for Business Podcast

Circuit Stream's story began in 2015 with Lou traveling around North America, connecting with developers, designers, and creators, pushing the boundaries of immersive experiences. Lou: Well, I was working for another VR startup early in 2015. Lou: Well, I was working for another VR startup early in 2015. How did this come about?