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The Ghost Howls’s VR Week Peek (2019.07.21): Oculus has sold more than 10M units and wants PSVR games, SparkAR shows its marketing potential and much more!

The Ghost Howls

To prove his claims, he put on the tale the sales numbers of the Oculus devkits: “The original DK1, released in 2013 sold 70,000 units while the follow-up DK2 from 2014 sold 150,000”, he said. Oculus wants to trade exclusive games with Sony. More info (Latency in haptic gloves) More info (Tasbi). Image by Capcom).

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Best VR Headsets in 2018

VeeR VR

It was first distributed to attendants at the 2014 Google I/O meeting as a gift. Initiated as an independent company and acquired by Facebook in 2014, Oculus started developing Rift all the way back in 2012. Sony PlayStation VR ($399.99). Up until today, Sony has sold nearly one million Playstation VR headsets.

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‘Driveclub VR’ Confirmed Exclusively for PlayStation VR in 2016

Road to VR

Following the unfortunate closure of developer Evolution Studios earlier this year, the fate of the VR version of their 2014 PS4 exclusive Driveclub was unclear, but thankfully work has continued by an internal Sony team, and the game is expected to arrive by the end of the year.

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Meta Quest Pro Review: First Generation Mixed Reality For Devs & Early Adopters

Upload VR

It was first widely shipped in PlayStation VR, and Sony still uses it for PSVR 2. It remains rock solid with no perceptible jitter, latency, or drift. Facebook has been working on this technology since acquiring 13th Lab in 2014, and it shows. Halo straps put all the pressure against your upper forehead.

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Exploring the Vast Worlds of Immersive Entertainment, with The Stinger Report’s Kevin Williams

XR for Business Podcast

That was back in 2014, and I’ll never forget it. The Void is different compared to companies like Zero Latency, who just have the backpack, and multiple players involved in game narrative. But you could also say the same of Sony. That was back in 2014, and I’ll never forget it. So thank you for being there for me.

article thumbnail

Exploring the Vast Worlds of Immersive Entertainment, with The Stinger Report’s Kevin Williams

XR for Business Podcast

That was back in 2014, and I’ll never forget it. The Void is different compared to companies like Zero Latency, who just have the backpack, and multiple players involved in game narrative. But you could also say the same of Sony. That was back in 2014, and I’ll never forget it. So thank you for being there for me.

article thumbnail

Exploring the Vast Worlds of Immersive Entertainment, with The Stinger Report’s Kevin Williams

XR for Business Podcast

That was back in 2014, and I'll never forget it. The Void is different compared to companies like Zero Latency, who just have the backpack, and multiple players involved in game narrative. But you could also say the same of Sony. That was back in 2014, and I'll never forget it. So thank you for for being there for me.