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Tech Giants Prime AR’s Headworn Era

AR Insider

All the big tech players — Microsoft, Google, Facebook, and Amazon — are in the game as well. In 2017, Apple released software called ARKit, which includes tools for software makers to determine how far away an object or wall is, if the phone is moving, or identify limbs in a human body, among other functions.

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How Will the AR Cloud Unlock the Spatial Web?

AR Insider

This traces back to Facebook’s Oculus acquisition in early 2014 that kicked off the current wave of excitement….including The latter powers Google’s Live View AR navigation tool. O ne striking realization about spatial computing is that we’re almost seven years into the sector’s current stage.

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How Will the AR Cloud Unlock the Spatial Web?

ARVR

This traces back to Facebook’s Oculus acquisition in early 2014 that kicked off the current wave of excitement….including The latter powers Google’s Live View AR navigation tool. One striking realization about spatial computing is that we’re almost seven years into the sector’s current stage.

AR 130
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The Ghost Howls’s VR Week Peek (2019.12.02): Facebook acquires Beat Games, Valve gets the Index sold-out and is maybe working on Left4Dead VR, and much more!

The Ghost Howls

If these Facebook features proved to be popular, more developers would use them, and finally, Facebook could have more power on the VR development tools , after the failed acquisition of Unity. affiliate link) More info (Quest on Amazon? affiliate link) More info (Quest on Amazon?—?affiliate affiliate link).

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How to be a good VR startupper – Part 1

The Ghost Howls

I really hope to have heard this before starting my entrepreneurial adventure in 2014. Here on my blog I am experimenting with different income sources (Patreon, Adsense, Amazon Affiliate, Sponsored Posts, etc…). More or less one year ago, we thought about developing a tool to let people prototype in VR, like the Adobe XD of VR.

How To 384
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Lighting the Torch for In-App AR Development, with TORCH’s Paul Reynolds

XR for Business Podcast

At Magic Leap, Paul recognized the lack of accessible tools for non-game developers that was hindering widespread adoption of immersive and spatial computing technologies. But what happened over the past few years is, it’s become kind of the de facto interactive 3D tool. Alan: So it’s really a prototyping tool then.

AR 78
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Lighting the Torch for In-App AR Development, with TORCH’s Paul Reynolds

XR for Business Podcast

At Magic Leap, Paul recognized the lack of accessible tools for non-game developers that was hindering widespread adoption of immersive and spatial computing technologies. But what happened over the past few years is, it’s become kind of the de facto interactive 3D tool. Alan: So it’s really a prototyping tool then.

AR 78