Remove 2013 Remove Head Mounted Display Remove HTC Remove Simulation
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Meet Nick Whiting, Epic’s Technical Director of VR/AR

VRScout

They demonstrated that, before PS4 and Xbox360 were out; it won The Verge’s Best of Show at CES 2013 running our demo. They have such an incredibly deep pipeline for simulating everything down to the nines because they throw it to these giant supercomputer farms, something we’d never even approached with games.

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How Hollywood Has Predicted VR in Movies

VRScout

This technology could be in the form of a head mounted display, motion tracking, haptic systems in gloves or suits, locomotion, consoles or image capture. Head mounted display (start of film) : Prototype model that appears to be a maskless football helmet with an array of sensors and circuitry strewn around the head.

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A brief history of VR and AR

TechCrunch VR

The user is seated in a stool in front of the machine, their head obscured by a hood. In a 2013 Time interview , he briefly — and modestly — spoke of The Sword of Damocles, noting, “The name virtual reality might be applied, but it didn’t come along until ten years later.” They were slick, they were robust.

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Exploring the Vast Worlds of Immersive Entertainment, with The Stinger Report’s Kevin Williams

XR for Business Podcast

And what’s happened is connectivity, digital entertainment and interactivity have become understandable, controllable and repeatable to the point — courtesy of the consumer game, mobile phones, courtesy of digital entertainment and simulation and training — and all of this technology has now switched together., Kevin: Yes!

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Exploring the Vast Worlds of Immersive Entertainment, with The Stinger Report’s Kevin Williams

XR for Business Podcast

And what’s happened is connectivity, digital entertainment and interactivity have become understandable, controllable and repeatable to the point — courtesy of the consumer game, mobile phones, courtesy of digital entertainment and simulation and training — and all of this technology has now switched together., Kevin: Yes!

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Exploring the Vast Worlds of Immersive Entertainment, with The Stinger Report’s Kevin Williams

XR for Business Podcast

And what's happened is connectivity, digital entertainment and interactivity have become understandable, controllable and repeatable to the point -- courtesy of the consumer game, mobile phones, courtesy of digital entertainment and simulation and training -- and all of this technology has now switched together., Kevin: Yes! Kevin: Yeah.