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The Quest for VR Immersion with Hrafn Thorisson (Haptics Club #8)

ARVR

Founded by members of Unity, Interhaptics , Senseglove , and Nanoport. Hrafn Thorisson has worked in the field of virtual reality (VR) experiences since 2013. How has hand-tracking changed the creation of an immersive VR experience? The Haptics club is an Open community about #Haptics. Who is the Haptics Club?

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Use Cases & Best Practices for Haptics at Scale in VR Training

ARVR

On Thursday, May 27th, key players from the haptics, hand tracking, and VR training industries gathered to discuss the scaling of haptics in VR training applications. The development of high-fidelity hand tracking interactions and haptic feedback can take a very long time and be complicated.

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Dexta Shows Off Latest Exoskeleton Gloves That Let You Touch VR

Road to VR

Ever since Oct 2013 when we initiated Project Dexmo, we haven’t stop improving it: In June 2014 we came up with the design of “switching force feedback”, proved the concept and filed a US patent for it. In June 2016, we finished multiple Unity Demos to demonstrate what Dexmo is capable of. Gu: Indeed Dexmo has came a long way.

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Thomas Street’s UI Exploration with the Oculus Rift and Leap Motion

Leapmotion

Blocks don’t track the player’s hand directly – instead, the player triggers discrete motions. The decision to manipulate blocks with large-scale gestures was brilliant, as it greatly reduced the game’s dependency on precise hand-tracking. Early Unity experiment using a button menu. Leap Garden. Windows 8.1.

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Leap Motion’s North Star is the DK1 of AR: hands-on preview and how to buy it!

The Ghost Howls

The device also exploits Leap Motion hands tracking and offers a completely natural interface all based on hands interactions. pic.twitter.com/cx93BXKY — Noah Zerkin (@noazark) January 21, 2013. Hands-on review. Me trying the device, its FOV and its hand tracking. On the downtown 3 train.