Remove 2011 Remove Hardware Remove Training Remove Unity
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How Watson, IBM’s Artificial Intelligence, Is Powering Audio-Interactive VR/AR Environments

VRScout

IBM predicts that AI will unlock the next generation of interactivity for XR experiences, describing in the 2021 Unity Technology Trends Report that the maturity of AI will play a key role beyond hand tracking, and into the world of voice. The open-sourced Watson Unity SDK can be found on GitHub. IT’S NOT ALL TALK.

AR 415
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Making Everyone an Expert, with Scope AR's Scott Montgomerie

XR for Business Podcast

The old-school way to train someone for a task involves memorization, repetition, and practice, in order to make it like second nature. So why train, when AR makes it obsolete? As the pioneer of utilizing AR for industry support and training, Scope AR are partnered with technology leaders such as Google and Microsoft.

AR 60
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article thumbnail

Making Everyone an Expert, with Scope AR’s Scott Montgomerie

XR for Business Podcast

The old-school way to train someone for a task involves memorization, repetition, and practice, in order to make it like second nature. So why train, when AR makes it obsolete? As the pioneer of utilizing AR for industry support and training, Scope AR are partnered with technology leaders such as Google and Microsoft.

article thumbnail

Making Everyone an Expert, with Scope AR’s Scott Montgomerie

XR for Business Podcast

The old-school way to train someone for a task involves memorization, repetition, and practice, in order to make it like second nature. So why train, when AR makes it obsolete? As the pioneer of utilizing AR for industry support and training, Scope AR are partnered with technology leaders such as Google and Microsoft.

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The IKEA of AR: Making Content Effortlessly, with EON Reality’s Dan Lejerskar

XR for Business Podcast

And by ’99, the hardware was there, so you can start running this on PCs. But we managed to navigate those water until I would say 2011, 2012, when the hardware became available for mobile devices. So you don’t know anything about coding, Unity, Unreal. Alan: We’re talking 20 years. Affordable.

AR 78
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The IKEA of AR: Making Content Effortlessly, with EON Reality’s Dan Lejerskar

XR for Business Podcast

And by ’99, the hardware was there, so you can start running this on PCs. But we managed to navigate those water until I would say 2011, 2012, when the hardware became available for mobile devices. So you don’t know anything about coding, Unity, Unreal. Alan: We’re talking 20 years. Affordable.

AR 78
article thumbnail

The IKEA of AR: Making Content Effortlessly, with EON Reality's Dan Lejerskar

XR for Business Podcast

And by '99, the hardware was there, so you can start running this on PCs. But we managed to navigate those water until I would say 2011, 2012, when the hardware became available for mobile devices. So you don't know anything about coding, Unity, Unreal. But obviously these people couldn't afford a $50-million simulator.

AR 60