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WB Partners With Vive For ‘Ready Player One’ VR Content

VRScout

HTC Vive and Warner Bros. If you’re not familiar with the book, Ready Player One is a 2011 sci-fi action thriller written by Ernest Cline that takes place in the year 2044. To escape their dismal situation, people turn to a VR simulator accessible with headsets, haptic gloves and bodysuits.

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Retraining for a Post-Retirement World with VRVoice’s Bob Fine

XR for Business Podcast

In 2011, Bob launched the only printed magazine covering social media, The Social Media Monthly. Alan: Slicing fruit in VR is magical, and the fact that they have the haptic feedback to the controller is just… [implied Chef Kiss]. Alan: Today’s guest is a good friend of mine, Bob Fine. Alan: Absolutely. ” LAH-bo?

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Retraining for a Post-Retirement World with VRVoice’s Bob Fine

XR for Business Podcast

In 2011, Bob launched the only printed magazine covering social media, The Social Media Monthly. Alan: Slicing fruit in VR is magical, and the fact that they have the haptic feedback to the controller is just… [implied Chef Kiss]. Alan: Today’s guest is a good friend of mine, Bob Fine. Alan: Absolutely. ” LAH-bo?

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Retraining for a Post-Retirement World with VRVoice's Bob Fine

XR for Business Podcast

In 2011, Bob launched the only printed magazine covering social media, The Social Media Monthly. As I'm thinking back to it now, this was actually on HTC VIVE -- first gen, which was only maybe 3, 4 years ago now -- and I was so impressed with the first generation of hardware that I was like, "well, this is ready for prime time."

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Delivering Digital Meatballs in AR, with IKEA’s Martin Enthed

XR for Business Podcast

And building those back-end tools, coding, setting up standards and everything, up to 2011. And in 2011-2012 we did about 10 to 12,000 high-res images a year, and I would say maybe 1,500 of them were 3D. Alan: I've tried a bunch of haptic gloves so far. Have you had any really good experiences with haptic gloves?

AR 78
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Delivering Digital Meatballs in AR, with IKEA’s Martin Enthed

XR for Business Podcast

And building those back-end tools, coding, setting up standards and everything, up to 2011. And in 2011-2012 we did about 10 to 12,000 high-res images a year, and I would say maybe 1,500 of them were 3D. Alan: I've tried a bunch of haptic gloves so far. Have you had any really good experiences with haptic gloves?

AR 78
article thumbnail

Delivering Digital Meatballs in AR, with IKEA’s Martin Enthed

XR for Business Podcast

And building those back-end tools, coding, setting up standards and everything, up to 2011. And in 2011-2012 we did about 10 to 12,000 high-res images a year, and I would say maybe 1,500 of them were 3D. Alan: I've tried a bunch of haptic gloves so far. Have you had any really good experiences with haptic gloves?

AR 60