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VR: Fad or Fiction?

Tech Trends VR

He built the first prototype of his VR headset in 2011 and announced it on Kickstarter in 2012. We’ve seen new technologies merging real life with the digital realm… but virtual reality hasn’t taken off as many would have expected it – at least not in the entertainment industry.

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Report Predicts AR and VR Headsets Shipments to Approach 100 Million by 2021

Road to VR

” 2016 saw the arrival of 3 major consumer virtual reality headsets, the Oculus Rift, HTC Vive and PlayStation VR. Samsung confirmed at CES in January that its Oculus engineered Samsung Gear VR headset had passed an install base figure of 5 Million and more recently Google affirmed that it had shipped over 10 Million Cardboard viewers.

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DreamGlass is an interesting Augmented Reality glass that costs only $399

The Ghost Howls

HTC has understood that too, and that’s why its latest flagship phone can be a controller for the Vive Focus. Supported phones: Samsung: S8, S8 plus, Note 8, S9, S9 plus, Huawei: Mate 10, Mate 10 Pro, P20, P20 pro. HTC: 10, U11. in physiological optics in 2011, I later worked for General Electrics and Meta AR.

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Check Out These 2018 Black Friday VR Deals

VRScout

Whether it be visiting family members or entertaining friends, most can agree there are few celebrations more stressful than that of the holiday season. Image Credit: HTC / Oculus / Sony PlayStation / VRcardboard.co.uk. Equip your Ancient Nord Longsword and grab this bundle now at GameStop or Target. VIVE PRO DISCOUNTS!

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12 Can’t Miss VR Talks You Have To See At GDC 2017

UploadVR Between Realities podcast

Room 2011, West Hall. Rikard Steiber (HTC), Joel Breton (HTC). As President of Viveport and Head of Vive Studios respectively, Rikard Steiber and Joel Breton are two of the most senior figures working on the HTC Vive today. Alon Or-bach (Samsung Electronics), Kaye Mason (Google). Room 2024, West Hall.

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Venture Capitalists Contemplate How Much Exuberance Is Good for VR Investing

UploadVR Between Realities podcast

in the summer of 2011 we reached 100 million smartphone users. By the end of 2011 the freemium money exceeded premium money. Above: VR Funhouse is a series of mini games for the HTC Vive virtual reality headset. Question: For content that’s entertainment-focused, what are some of the monetization models that may work?

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