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Who Will Own the Metaverse?

AR Insider

The incumbents like Facebook, Google, Apple, Microsoft or Snap already own global social graphs, but perhaps looking to unseat them could be the multiplayer gaming behemoths like Sony, Activision Blizzard or EA, or 3D-specific ideas like Aura’s “avatar as a service”.

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The IKEA of AR: Making Content Effortlessly, with EON Reality’s Dan Lejerskar

XR for Business Podcast

And then slowly and surely, we picked up the business up to 2007, 2008. There was something called people avatars and virtual worlds, that was very popular around 2007. A billion dollar to spend on virtual worlds. And we took that company to $250-million between 2008, 2009 to 2011. I’m quitting VR.

AR 78
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article thumbnail

The IKEA of AR: Making Content Effortlessly, with EON Reality’s Dan Lejerskar

XR for Business Podcast

And then slowly and surely, we picked up the business up to 2007, 2008. There was something called people avatars and virtual worlds, that was very popular around 2007. A billion dollar to spend on virtual worlds. And we took that company to $250-million between 2008, 2009 to 2011. I’m quitting VR.

AR 78
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The IKEA of AR: Making Content Effortlessly, with EON Reality's Dan Lejerskar

XR for Business Podcast

And then slowly and surely, we picked up the business up to 2007, 2008. There was something called people avatars and virtual worlds, that was very popular around 2007. A billion dollar to spend on virtual worlds. And we took that company to $250-million between 2008, 2009 to 2011. I'm quitting VR.

AR 60
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Go XR or Go Extinct, with Super Ventures’ Ori Inbar

XR for Business Podcast

So if you look at the investments done by Google, Microsoft, Apple, Amazon, Facebook and a bunch of other, Lenovo, Valve[?]. Back in 2008, 2009. It’s really about experiencing things in the real world or in the virtual world. How do they behave in that world and how do you get their attention?

AR 78
article thumbnail

Go XR or Go Extinct, with Super Ventures’ Ori Inbar

XR for Business Podcast

So if you look at the investments done by Google, Microsoft, Apple, Amazon, Facebook and a bunch of other, Lenovo, Valve[?]. Back in 2008, 2009. It’s really about experiencing things in the real world or in the virtual world. How do they behave in that world and how do you get their attention?

AR 60