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What does not convince me of the eye-and-hand interface of the Apple Vision Pro

The Ghost Howls

The Apple Vision Pro is the device of the moment: since the preorders have been opened on January, 19th, my social media feed is full of posts that just talk about this device. And this is for a good reason: Apple entering the field is for sure a defining moment for the immersive reality space. But is it a good idea?

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Tech Giants Prime AR’s Headworn Era

AR Insider

The tech industry is looking to replace the smartphone — and everybody is waiting to see what Apple comes up with. I n 2007, Apple unveiled the iPhone. Apple didn’t invent the smartphone — companies like Palm and Blackberry had been selling them for years. Triangulating Clues in Apple’s AR Roadmap.

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Exclusive: Here’s How Fantastic Contraption VR Devs Generated More Than $1 Million

UploadVR Between Realities podcast

It released with the launch of the HTC Vive in early 2016 and Facebook’s Oculus Touch controllers for Rift late in the year. They recall demos of Owlchemy’s Job Simulator, Google’s Tilt Brush and Valve’s early robot demo, each of which made excellent use of those hand controls.

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A History of Haptics: Electric Eels to an Ultimate Display

HaptX

I was in that headspace when I first held a vibrating video game controller—this was around 1999—and I’d been deeply immersed in the writings of media theorist Marshall McLuhan, who wrote a lot about touch. So we conceptualized ‘haptic media’ fairly broadly, enough that it includes devices like Apple Watch along with Q*bert arcade cabinets.

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Visit the Ancient Rome in VR with Rome Reborn

The Ghost Howls

of the Rome Reborn® model was completed in 2007, 2.0 I gave a presentation of the first idea of a videodisc of the “ Plastico ” at a private conference held at Apple Computer in 1986 (my talk was published in 1998 here ). was started in 1997 and completed in 2007. was started in the summer of 2007.