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Meet Nick Whiting, Epic’s Technical Director of VR/AR

VRScout

As the publisher of Unreal Engine 4, Epic Games is at the forefront of developers creating new worlds in VR, and we recently sat down with the man driving their VR efforts: Nick Whiting, Epic’s Technical Director of VR/AR. We don’t really have any software to show on it. Read on for the full interview.

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Creating Synthetic Photography, with ThreeKit’s Ben Houston

XR for Business Podcast

The obvious answer is the ethos behind ThreeKit’s product customization software, which CTO Ben Houston joins Alan to discuss. You've been in the space since, what, 2005, I believe? We started making-- this company originally was creating software for Hollywood films, and we did that quite successfully on a lot of films.

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article thumbnail

Creating Synthetic Photography, with ThreeKit’s Ben Houston

XR for Business Podcast

The obvious answer is the ethos behind ThreeKit’s product customization software, which CTO Ben Houston joins Alan to discuss. You've been in the space since, what, 2005, I believe? We started making-- this company originally was creating software for Hollywood films, and we did that quite successfully on a lot of films.

Houston 78
article thumbnail

Creating Synthetic Photography, with ThreeKit’s Ben Houston

XR for Business Podcast

The obvious answer is the ethos behind ThreeKit’s product customization software, which CTO Ben Houston joins Alan to discuss. You've been in the space since, what, 2005, I believe? We started making-- this company originally was creating software for Hollywood films, and we did that quite successfully on a lot of films.

Houston 78
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Jeremy Bailenson talks about 1,000,000 Walmart employees training with VR, presence, and the VR “empathy machine”

The Ghost Howls

Or Unreal if that’s your language. The first study we’ve ever published was in 2005. For four years, I stayed at UCSB and I learned how to program VR. We were using something called Visa, which was a very low-level library language, very different from what Unity is right now. I learned how to do the coding.

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