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Jeremy Bailenson talks about 1,000,000 Walmart employees training with VR, presence, and the VR “empathy machine”

The Ghost Howls

Here you can find the video of the integral interview I had with him, with below the slightly-edited transcription. The integral video of the interview. Or Unreal if that’s your language. Or how does resolution or latency affect simulator sickness? But now, enough talking! Hello Jeremy! This is 1999.

Training 524
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Creating Synthetic Photography, with ThreeKit’s Ben Houston

XR for Business Podcast

You've been in the space since, what, 2005, I believe? So that's AR, plus really high quality LiDAR scanning, skeleton detection, and then clothing simulation. I wonder if you can even scan your videos. "By What is the difference between workflows on Threekit, versus Unity or even Unreal? Alan: Oh, it's my pleasure, man.

Houston 78
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article thumbnail

Creating Synthetic Photography, with ThreeKit’s Ben Houston

XR for Business Podcast

You've been in the space since, what, 2005, I believe? So that's AR, plus really high quality LiDAR scanning, skeleton detection, and then clothing simulation. I wonder if you can even scan your videos. "By What is the difference between workflows on Threekit, versus Unity or even Unreal? Alan: Oh, it's my pleasure, man.

Houston 78
article thumbnail

Creating Synthetic Photography, with ThreeKit’s Ben Houston

XR for Business Podcast

You've been in the space since, what, 2005, I believe? So that's AR, plus really high quality LiDAR scanning, skeleton detection, and then clothing simulation. I wonder if you can even scan your videos. "By What is the difference between workflows on Threekit, versus Unity or even Unreal? Alan: Oh, it's my pleasure, man.

Houston 78