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How Will Spatial Computing Fare in a Post-Covid World?

AR Insider

Demand grew in 2020 along with Covid-inflections in gaming, leaving Oculus Quest and Valve index sold out part of the year. In fact, this is what happened to search circa-2003 and social advertising circa-2009. That’s the power of Apple’s proven halo effect and ability to mainstream emerging consumer tech categories.

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A brief history of VR and AR

TechCrunch VR

In the 00s, however, that future seemed to simply dissipate with a few notable exceptions, including the 2003 launch of early metaverse, Second Life, which remains in operation nearly 20 years later. Palmer Luckey, co-founder of Oculus VR Inc., Palmer Luckey, co-founder of Oculus VR Inc.,

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How Hollywood Has Predicted VR in Movies

VRScout

Since the Oculus Kickstarter in 2012, VR has seen a revival on the big screen as it becomes a more affordable and accessible consumer device. Head mounted display: With expansion to at home devices came the transition away from an arcade cabinet to setups a little closer to what you’ll see coming from the Big Three (Oculus, HTC, and Sony).

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The Right Time to Invest in VR, with MetaVRse’s Alan Smithson and Alex Colgan

XR for Business Podcast

I think it was 2003, I think it was. They work on Oculus Quest, they work on the Magic Leap. Apple had a very kind of-- it's the first time Apple didn't announce a phone in September, which is interesting. And I think they're doing a fantastic job at that. And Unity's, I think started. Alan: 100 percent.

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The Right Time to Invest in VR, with MetaVRse’s Alan Smithson and Alex Colgan

XR for Business Podcast

I think it was 2003, I think it was. They work on Oculus Quest, they work on the Magic Leap. Apple had a very kind of-- it's the first time Apple didn't announce a phone in September, which is interesting. And I think they're doing a fantastic job at that. And Unity's, I think started. Alan: 100 percent.

Canada 78
article thumbnail

The Right Time to Invest in VR, with MetaVRse’s Alan Smithson and Alex Colgan

XR for Business Podcast

I think it was 2003, I think it was. They work on Oculus Quest, they work on the Magic Leap. Apple had a very kind of-- it's the first time Apple didn't announce a phone in September, which is interesting. And I think they're doing a fantastic job at that. And Unity's, I think started. Alan: 100 percent.

Canada 60