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Ragnarok VR is an Immersive Remake of the Biggest MMO You’ve Never Heard Of

Road to VR

One of the first and most popular early examples of an MMO (Massively Multiplayer Online) title, Ragnarok Online (or RO) was played obsessively by legions of Koreans following its release in 2002. ” (see gameplay video embedded at the top of this page).

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Becoming a Butterfly?—?Part 2: Flight

ARVR

In this post, I’ll be discussing the development of our avatar’s flight capabilities, using the Nvidia PhysX engine in Unity. 2021, Figure 3; [link] You can see these mechanics at work in the video below. Nature 420, 660–664 (2002). As a starting point, it’s important to first understand the basics of how real monarchs?—?and

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Prologue Immersive Introduces Spatialand VR Interface

UploadVR Between Realities podcast

In one of the most famous moments of speculative tech ever captured on screen, Minority Report’s Officer John Anderton (Tom Cruise) moves graphics, text, photos and video clips across a large pane of glass using only his two gloved hands to guide him. This isn’t the first time an in-VR interface has been attempted.

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Delivering Digital Meatballs in AR, with IKEA’s Martin Enthed

XR for Business Podcast

If you take the IKEA catalog, then it's much, much, much less, because most of the time we also do video sessions in those. I keep seeing these videos pop up of people doing occlusion in their living rooms and stuff like-- man! Alan: Actually, I would say all of them are based on Unity or Unreal. But it's a lot of 3D.

AR 78
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Delivering Digital Meatballs in AR, with IKEA’s Martin Enthed

XR for Business Podcast

If you take the IKEA catalog, then it's much, much, much less, because most of the time we also do video sessions in those. I keep seeing these videos pop up of people doing occlusion in their living rooms and stuff like-- man! Alan: Actually, I would say all of them are based on Unity or Unreal. But it's a lot of 3D.

AR 78
article thumbnail

Delivering Digital Meatballs in AR, with IKEA’s Martin Enthed

XR for Business Podcast

If you take the IKEA catalog, then it's much, much, much less, because most of the time we also do video sessions in those. I keep seeing these videos pop up of people doing occlusion in their living rooms and stuff like-- man! Alan: Actually, I would say all of them are based on Unity or Unreal. But it's a lot of 3D.

AR 60