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‘Serenity VR’ Fan Project Lets You Step Aboard The Most Famous Firefly-class Ship

Road to VR

Serenity, the firefly-class spaceship from cult TV show Firefly (2002) and film Serenity (2005), is now full explorable in VR. With many years in the making, Unity developer and 3D environmental artist Kaveh Tabar’s Serenity VR fan project is finally here.

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Ragnarok VR is an Immersive Remake of the Biggest MMO You’ve Never Heard Of

Road to VR

One of the first and most popular early examples of an MMO (Massively Multiplayer Online) title, Ragnarok Online (or RO) was played obsessively by legions of Koreans following its release in 2002. ” (see gameplay video embedded at the top of this page).

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Becoming a Butterfly?—?Part 2: Flight

ARVR

In this post, I’ll be discussing the development of our avatar’s flight capabilities, using the Nvidia PhysX engine in Unity. Building our butterfly avatar’s flight capabilities in Unity based on our simplified flight model A note to readers: as before, I’m embedding some short video clips of the avatar’s flight capabilities in action?—?but

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Prologue Immersive Introduces Spatialand VR Interface

UploadVR Between Realities podcast

Released in 2002, the technology at the heart of this “wow” moment is on the cusp of being fully realized. Unity’s Carte Blanche is imagined as a card-based system of organization, but this intuitive interface is still on the drawing board. This isn’t the first time an in-VR interface has been attempted.

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Delivering Digital Meatballs in AR, with IKEA’s Martin Enthed

XR for Business Podcast

Alan: Actually, I would say all of them are based on Unity or Unreal. And we have had that all the way since 2002 in different versions. Martin: And I would guess that more than half of them -- or even 80 percent of them -- are based on one or two of the game engines that are out there. Martin: That's what I've found, too.

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Delivering Digital Meatballs in AR, with IKEA’s Martin Enthed

XR for Business Podcast

Alan: Actually, I would say all of them are based on Unity or Unreal. And we have had that all the way since 2002 in different versions. Martin: And I would guess that more than half of them -- or even 80 percent of them -- are based on one or two of the game engines that are out there. Martin: That's what I've found, too.

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Delivering Digital Meatballs in AR, with IKEA’s Martin Enthed

XR for Business Podcast

Alan: Actually, I would say all of them are based on Unity or Unreal. And we have had that all the way since 2002 in different versions. Martin: And I would guess that more than half of them -- or even 80 percent of them -- are based on one or two of the game engines that are out there. Martin: That's what I've found, too.

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