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Where Are We in AR’s Lifecycle?

AR Insider

For an indexed library of spatial computing insights, data, reports and multimedia, subscribe to ARtillery PRO. 2002, A Spatial Analogy. But then around 2002, things moved slowly towards measured progress, and the rise of tech giants like Google, Facebook, and the web 2.0 AR has seen its ups and downs.

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VR medical visualization with 3D Visualizer

Doc-Ok

First up is 3D Visualizer , an application to visualize and, more importantly, visually analyze three-dimensional volumetric data sets (see Figure 1). Seismic tomography data provided by Richard Allen, UC Berkeley Seismolab. Figure 1: Analyzing a CAT scan with 3D Visualizer on the HTC Vive. Cat included.

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The Curious Relationship Between DVDs and VR

VR Playhouse

In 2002 alone, 17.6 While Sony competed in the home console space with several other companies, such as Sega and later Nintendo and Microsoft, what made the PS2 stand out was its built in DVD player. By 2002, the PS2 made up a total of 32% of all DVD players in America. Seems like a pretty good deal, right? Apparently so.

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Delivering Digital Meatballs in AR, with IKEA’s Martin Enthed

XR for Business Podcast

So going back to 3D and computer graphics, the thing is to be able to do this, we have to handle a lot of 3D data. Of course, moving 3D data between different applications has always been hard. And we have had that all the way since 2002 in different versions. It builds a three-dimensional world for you, based on so little data.

AR 78
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Delivering Digital Meatballs in AR, with IKEA’s Martin Enthed

XR for Business Podcast

So going back to 3D and computer graphics, the thing is to be able to do this, we have to handle a lot of 3D data. Of course, moving 3D data between different applications has always been hard. And we have had that all the way since 2002 in different versions. It builds a three-dimensional world for you, based on so little data.

AR 78
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Delivering Digital Meatballs in AR, with IKEA’s Martin Enthed

XR for Business Podcast

So going back to 3D and computer graphics, the thing is to be able to do this, we have to handle a lot of 3D data. Of course, moving 3D data between different applications has always been hard. And we have had that all the way since 2002 in different versions. It builds a three-dimensional world for you, based on so little data.

AR 60