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RIP, Xbox Live (2002-2021)

GizModo VR

You’ll still be able to play Xbox games online, but the suite of Xbox’s online services will now be known as “Xbox network,” Microsoft confirmed today to The Verge. The name “Xbox Live” is dead. Read more.

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Gizmodo's Wackiest Gadgets of 2002

GizModo VR

Gizmodo is 20 years old! To celebrate the anniversary, we’re looking back at some of the most significant ways our lives have been thrown for a loop by our digital tools. Read more.

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VR Developer Schell Games Donates $20K To Charities

VRScout

Jesse Schell founded Schell Games in Pittsburgh in 2002. Some of their clients include companies such as Microsoft, Google, Apple, The Walt Disney Company, The National Institute of Health , and Yale. The company has since grown to employ over 135 individuals and has created hundreds of amazing games.

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ARKit Recreation of ‘The Ring’ Iconic TV Scene Foretells AR’s Inevitable Weirdness

Road to VR

In the meantime, we can get a little sneak peek into that weirdness yet to come with Abhishek Singh’s latest ARKit project that recreated the iconic scene from The Ring (2002). Singh is no stranger to the digital lime light for his projects either, as he’s the same developer that created an AR version of Super Mario Bros.

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Where Are We in AR’s Lifecycle?

AR Insider

2002, A Spatial Analogy. But then around 2002, things moved slowly towards measured progress, and the rise of tech giants like Google, Facebook, and the web 2.0 Apple , Google , Facebook and Microsoft are all on that list. A shakeout ensues as companies fail to secure additional funding.

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Oculus CTO John Carmack Talks Immersive Technology On The Joe Rogan Podcast

VRScout

He also references the success of the Microsoft HoloLens within various fields of enterprise. . Carmack goes on to credit 2002 as the year he began looking at VR technology as a realistic platform. Image Credit: Joe Rogan Experience. [ He would eventually go on to develop the Oculus Rift alongside Palmer Lucky in 2011. . [

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VR medical visualization with 3D Visualizer

Doc-Ok

For the curious, 3D Visualizer’s architecture is described in detail in this old paper from 2002 (it’s quite amazing how the description of VR methods and interaction techniques from back then matches what’s commercially available today). This video was recorded by a third user sitting at a regular desktop computer.

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