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VR medical visualization with 3D Visualizer

Doc-Ok

Now that Vrui is working on the HTC Vive (at least until the next SteamVR update breaks ABI again), I can finally go back and give Vrui-based applications some tender loving care. First up is 3D Visualizer , an application to visualize and, more importantly, visually analyze three-dimensional volumetric data sets (see Figure 1).

Data 75
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2020: The Year of AR and VR for Education and Training

EON Reality

I saw my first presentation at the League for Innovation Conference in Long Beach, California in 2002. The ability to immediately play lessons in a VR environment using an Oculus or HTC Vive device is another major transition.

Education 153
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2020 – The Year of AR and VR for Education and Training

EON Reality

I saw my first presentation at the League for Innovation Conference in Long Beach, California in 2002. The ability to immediately play lessons in a VR environment using an Oculus or HTC Vive device is another major transition. 5G changes how we interface and communicate with devices.

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‘Half-Life: Alyx’ is the Best Rated PC Game of 2020 & Best Rated Steam VR Game of All Time

Road to VR

At least, that’s what review data is showing. But the results are in and there seems to be widespread agreement that it’s a damn great game. Not just a great VR game, but a great game among all games. SEE ALSO 'Half-Life: Alyx' Post-credits Scene Clearly Sets the Stage for More 'Half-Life' in VR.

Gaming 347
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The Curious Relationship Between DVDs and VR

VR Playhouse

In 2002 alone, 17.6 By 2002, the PS2 made up a total of 32% of all DVD players in America. By the start of 2002, 73% of American households expressed a strong desire to purchase a DVD player, and 43% stated a desire to purchase one within the next year. An interesting wrinkle in the data is the arrival of Sony’s Playstation VR.

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How Hollywood Has Predicted VR in Movies

VRScout

Head mounted display: With expansion to at home devices came the transition away from an arcade cabinet to setups a little closer to what you’ll see coming from the Big Three (Oculus, HTC, and Sony). Assumed to be a neural data transfer, all that Hall must do is lay flat on a table and he is immersed. Minority Report (2002).

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Delivering Digital Meatballs in AR, with IKEA’s Martin Enthed

XR for Business Podcast

So going back to 3D and computer graphics, the thing is to be able to do this, we have to handle a lot of 3D data. Of course, moving 3D data between different applications has always been hard. And we have had that all the way since 2002 in different versions. It builds a three-dimensional world for you, based on so little data.

AR 78