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Flatline VR Brings Near-Death Experience To Life

UploadVR Between Realities podcast

Jon Schnitzer has been waiting 16 years for virtual reality technology to evolve to this point. The creator, director and producer of Flatline VR has been fascinated by real-life accounts of near-death experiences since first meeting a friend in 2001 who lived to tell the story of leaving his body, only to return to Earth.

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‘Loading Human: Chapter 1’ Review: Forgettable Memories

UploadVR Between Realities podcast

So when I find myself playing a game in virtual reality that takes place in virtual reality I expect some clever or amusing moments. Graphically, the game uses the Unreal Engine 4 to modest effect. But what I found in Loading Human felt developed by rote that doesn’t live up to its premise.

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The IKEA of AR: Making Content Effortlessly, with EON Reality’s Dan Lejerskar

XR for Business Podcast

So we were very early adopters of virtual reality already in that period. We’ve had quite a few ups and downs in virtual reality. Then we had a hard landing 2001. And virtual reality/augmented reality proves to be very efficient there. Alan: We’re talking 20 years.

AR 78
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The IKEA of AR: Making Content Effortlessly, with EON Reality’s Dan Lejerskar

XR for Business Podcast

So we were very early adopters of virtual reality already in that period. We’ve had quite a few ups and downs in virtual reality. Then we had a hard landing 2001. And virtual reality/augmented reality proves to be very efficient there. Alan: We’re talking 20 years.

AR 78
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The IKEA of AR: Making Content Effortlessly, with EON Reality's Dan Lejerskar

XR for Business Podcast

So we were very early adopters of virtual reality already in that period. We've had quite a few ups and downs in virtual reality. '99 Then we had a hard landing 2001. And virtual reality/augmented reality proves to be very efficient there. Alan: We're talking 20 years. We work with regions.

AR 60
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Jeremy Bailenson talks about 1,000,000 Walmart employees training with VR, presence, and the VR “empathy machine”

The Ghost Howls

I have been able to speak for almost one hour with Jeremy Bailenson , which is the professor at Stanford that is a legend in the VR field for his studies on interactions, psychology, and training in Virtual Reality. Or Unreal if that’s your language. For four years, I stayed at UCSB and I learned how to program VR.

Training 525