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Getting — and Keeping — Your Attention in XR, with LumiereVR COO Alexander Haque

XR for Business Podcast

Alan: That, to me, is something that… at the very beginning when VR was kicking off, when Samsung did this huge presentation and they had hundreds — or probably a thousand headsets — all synchronized. So the Dolby Atmos tool kit, or the Facebook 360 tool kit; all that spatial audio stuff.

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Getting -- and Keeping -- Your Attention in XR, with LumiereVR COO Alexander Haque

XR for Business Podcast

at the very beginning when VR was kicking off, when Samsung did this huge presentation and they had hundreds -- or probably a thousand headsets -- all synchronized. So the Dolby Atmos tool kit, or the Facebook 360 tool kit; all that spatial audio stuff. So it makes it a very seamless experience. It's mind-blowing.

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article thumbnail

Getting — and Keeping — Your Attention in XR, with LumiereVR COO Alexander Haque

XR for Business Podcast

Alan: That, to me, is something that… at the very beginning when VR was kicking off, when Samsung did this huge presentation and they had hundreds — or probably a thousand headsets — all synchronized. So the Dolby Atmos tool kit, or the Facebook 360 tool kit; all that spatial audio stuff.

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The VRScout Report – The Week in VR Review

VRScout

Although the performance of intense games suffers from the limited front-facing tracking abilities, creators tools like Quill and Medium are incredible. We are truly looking forward to seeing what artist are going to build with these tools – like this mind blowing Quill creation from Goro Fujita.