article thumbnail

Eido Inoue tells us everything we need to know about HADO and location based augmented reality

The Ghost Howls

Slightly slower teams have been known to beat faster teams by using better teamwork and strategy. Software-wise, we use Unity, Vuforia, and OpenCV. In Europe, there are venues in Britain, Spain, France, Serbia (by raw play stats it’s the most popular area in the EU; don’t ask me why), and Russia.

article thumbnail

The Ghost Howls’s VR Week Peek (2019.12.02): Facebook acquires Beat Games, Valve gets the Index sold-out and is maybe working on Left4Dead VR, and much more!

The Ghost Howls

This acquisition signs a new course for Facebook strategy in XR: after having just partnered with external studios for the development of its top-notch exclusive titles (e.g. Last week I left you with one funny link about cows using VR headsets in Russia. I don’t know if it is the plan, but for sure it is a possibility.

Gaming 40
article thumbnail

How to Take In-Game 360 Screenshots with Nvidia Ansel (with Full List of Compatible Games and User Guide)

VeeR VR

It's adopted by industry leading graphics engines such as Unreal Engine 4 , Unity 5 and Amazon’s Lumberyard to provide developers an easy path to take amazing in-game shots. Today we're showing you which games work with this program (some super dope ones are on the list), and how you can install and get the software up and running!

Gaming 20