article thumbnail

Zero Latency Shoots For Multiplayer VR Arcade Network With 24 Locations In 2017

UploadVR Between Realities podcast

A year later, the team had upgraded the platform to six players combating virtual reality zombies with assault rifles in the Unity-developed Outbreak game. locations in Orlando, Boston, Philadelphia, Wisconsin and the Poconos. Vandonkelaar did say their platform will support Unreal Engine 4 and other technology beyond Unity.

Latency 175
article thumbnail

VRROOM: Lessons learnt building a VR social platform that arrived at the top place on a VR store

The Ghost Howls

I picked Unity as the game engine because it is one of the best ones out there, I’m good at using it, it has a great community that can support you in case of issues, and it is also the first engine to be compatible with XR headsets when they’re out: Apple itself talked about Unity during the announcement of the Vision Pro.

Unity 456
article thumbnail

XR Talks: Unpacking Apple’s Latest AR Updates

AR Insider

Check out the abridged video below, along with narrative takeaways. New York, Philadelphia, San Francisco, and Washington, D.C. In addition to the companion app, Object Capture will go to market through partners, such as integration into Unity’s MARS workflow. We’ll pause there and cue the video. AR Guidance.

AR 217